2014 Year on Year Sales and Market Share Update to April 12th

Here we see data representing the global sales through to consumers and change in sales performance of the four home consoles and four handhelds over comparable periods for 2010, 2011, 2012 and 2013.  Also shown is the market share for each of the consoles over the same periods.

Year to Date Sales Comparison (Same Periods Covered)

YTD

YTD

Market Share – 7th Generation (Same Periods Covered)

MS

Market Share – 8th Generation (Same Periods Covered)

MS

2011 – (Week beginning January 2 to April 16)

2012 – (Week beginning January 1 to April 14)

2013 – (Week beginning December 30 to April 13)

2014 – (Week beginning December 29 to April 12)

Total Sales and Market Share for Each Year – 7th Generation

Total

Total Sales and Market Share for Each Year – 8th Generation

Total

"Year to date" sales for 2010, 2011, 2012 and 2013 sales are shown in series at the top of the table and then just below a comparison of 2013 versus 2011 and 2013 versus 2012 is displayed.  This provides an easy-to-view summary of all the data.

Microsoft

Xbox 360 - Down Year-on-Year 59,015, Year to Date -67.0%

Xbox One – n/a

Sony

PlayStation 3 – Down Year-on-Year 89,506, Year to Date -56.4%

PSP - Down Year-on-Year 46,268, Year to Date -74.9%

PlayStation Vita – Up Year-on-year 8570, Year to Date 11.2%

PlayStation 4 – n/a

Nintendo

Nintendo Wii - Down Year-on-Year 22,435, Year to Date -68.1%

Nintendo 3DS – Down Year-on-Year 39,873, Year to Date -18.7%

Nintendo Wii U – Up Year-on-Year 3,970, Year to Date 0.1%

________________________________________________________________________________________

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel dedicated to gaming Let's Plays and tutorials. Outside, in the real world, he has a passion for the outdoors which includes everything from hiking to having received his B.A. in Environmental Studies. You can contact the author at wdangelo@vgchartz.com.

Full Article - http://www.vgchartz.com/article/251592/2014-year-on-year-sales-and-market-share-update-to-april-12th/

Weekly Sales Analysis, 12 April – Titanfall (X360), Kinect Sports Rivals

LEGO The Hobbit (PS4) – Review

When it comes to yearly game releases, titles like Call of Duty, Madden, FIFA, and, more recently, Assassin's Creed come to mind. There are plenty of supporters and detractors for such releases and this has spawned some vicious internet arguments. One series, however, seems to get overlooked in terms of these well-versed arguments, mainly because of its sheer attraction to both children and adults alike - the LEGO series. With bi-yearly, major license releases since 2010, TT Games has consistently developed great LEGO experiences while slightly improving upon the formula. LEGO The Hobbit is the latest release in their long line of licensed titles. While there are some slight issues, it comes as no surprise that LEGO The Hobbit continues TT Games' impressive hit streak, delivering all the LEGO fun you've come to expect alongside some welcome improvements. 

Lego The Hobbit  2
Much like all of the licensed games before it, LEGO The Hobbit follows the narrative of the first two films, complete with the original score and dialogue from the movies. While it remains unchanged for the most part, there are times where parts of the narrative are mixed around or characters are added in order to enhance the gameplay, making the plot feel more forced and unnatural. Yet LEGO games never take their plots too seriously, and The Hobbit is no different, adding many humorous moments throughout the game. Though none will really have you in hysterical fits of laughter, many chuckles and chortles will be had at the sight of Gandalf being an old coot unable to stay awake, Legolas scampering away with cartoon tiptoeing sound effects, and plenty of slapstick comedy that adds to each part of the main narrative. LEGO The Hobbit finely intertwines the events of the first two movies, even to the point where the cliffhanger at the end of the second movie still leaves that sour taste of wondering if anything of importance actually happened during the movie. 

Continuing with the formula that began with LEGO Star Wars, the gameplay features much of the same simplified action and puzzle solving that has helped make the series so popular. There are a total of 16 levels that can be played throughout story and free play mode, with free play mode allowing you to use the vast cast of 100+ characters in order to find each of the level’s minikits and special items. Like each entry in the series, it can be played through local co-op, but the split screen in LEGO The Hobbit uses a dynamic view that moves the screen of each player depending on how they are situated in the level, combining into a full screen when players are close enough together. Though it can get confusing at times, especially when you encounter some finicky camera angles or you get trapped in a falling death loop, the dynamic split-screen feature ultimately allows for a larger and more convenient view for each player. 

Lego The Hobbit  1
Each character has at least one specific ability, such as Dwalin having a giant hammer that can be used to move extremely heavy objects, Fili being able to shoot targets with his bow, or Bilbo’s ring allowing him to interact with wraith-like objects. While there are quite a lot of characters and items to choose from - which helps make for a dynamic experience - much of the level-based puzzle solving is incredibly straightforward, and the action sequences usually take little more than a few swings of your weapon followed by a simple QTE. This simplicity does, however, bolster the game's charm as a LEGO title, and the open world gameplay in-between the story levels provides for more varied activities and quests that require a bit more brain power and skill. 

You’ll access most of Middle Earth as you traverse the game’s levels, stretching from The Shire to Dol Galdur, with fast travel provided by the Eagles. Throughout the world there are NPCs who offer quests that require certain items to be either found, mined, or created at the blacksmith. Mining - a new edition to the LEGO franchise - is added thanks to the license centering around the Dwarves, and requires you to use a certain character or items to mine precious metals and gems that are then used for many different parts of the game, especially when building larger LEGO structures. Aside from building simple LEGO structures by holding down a button, you’ll also have to collect and mine materials to build larger sets, and this introduces a new minigame. After throwing in your materials, you’re brought to a new screen where the building is in construction and are tasked with adding in the missing pieces that complete the LEGO set. The faster you complete the set, the more studs you're rewarded with. It’s a welcome change to the system of building sets as it allows for more active involvement in the building process. Even though this minigame is simplistic, it’s a reasonably good attempt at creating the feeling of building a set yourself.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - LEGO The Hobbit (PS4) - Review

Battlefield 4 Servers Undergo Maintenance to Fix Lag Issues – News

DICE, the developers of Battlefield 4, have upgraded the game's server infrastructure in an attempt to fix lag issues and poor server performance. A lot of users have been reporting issues with lag on Battlefield 4, particularly after the release of the Naval Strike DLC pack, so it's good to see that DICE are at least attempting to fix the servers.

A DICE developer who goes by the name "TheBikingViking" on Reddit confirmed the fixes:

“Server hardware upgrades are technically not part of a software changelog. The server hardware upgrades would explain why the rubberbanding [lag] issues are reported as mostly gone.”

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Battlefield 4 Servers Undergo Maintenance to Fix Lag Issues - News

Dying Woman Gets to Live Her Last Wish Through Oculus Rift – News

New Destiny Trailer Shows off Different Player Classes – News

Rumour: Batman Arkham Knight Could be Pushed Back to 2015 – News

It looks like Batman: Arkham Knight may have been pushed back to 2015. During WonderCon, at the DC All Access panel, a trailer was shown for Batman: Arkham Knight, at the end of which a release date of 2015 was reportedly listed.

It's worth noting, however, that the official website hasn't been updated to reflect a change in release date and there has been no official word from Warner Bros. on the matter.

Source: [GameRanx]

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Rumour: Batman Arkham Knight Could be Pushed Back to 2015 - News

UPDATED: Rumour: Batman Arkham Knight Could be Pushed Back to 2015 – News

Rumour: Another World 20th Anniversary Coming to Consoles – News

Call of Duty Player Sends SWAT to Opponent’s House – News

In an extreme case of video game rage, a Call of Duty player who lost a match got his own back in a very stupid way - he called the emergency services and said that the victor had shot a man several times. When the emergency services arrived, of which there were 70 personnel in total, all they found was a kid playing Call of Duty.

This is apparently an increasingly dangerous form of revenge prank, which has been termed "Swatting". Speaking to CBS Local, Long Beach police commissioner Michael Tagney explained what Swatting was:

"In this … bizarre world of Swatting, you get points for the helicopter, for the police cars, for the SWAT team, for the type of entry. It’s very sophisticated. Unfortunately, it’s very dangerous.”

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Call of Duty Player Sends SWAT to Opponent's House - News

Wii U vs Wii � VGChartz Gap Charts � March 2014 Update

Welcome to the VGChartz Gap charts. The charts will be updated monthly and each article will focus on a different gap chart. The charts include comparisons between the 7th generation and 8th generation, as well as comparing the 8th generation consoles. All sales are worldwide, unless otherwise stated.

Wii U vs Wii – VGChartz Gap Charts – March 2014 Update

Wii U Vs. Wii Global:

Gap change in latest month: 1,468,954 - Wii

Gap change over last 12 months: 16,535,793 - Wii

Total Lead: 19,486,577 – Wii

Wii U Total Sales: 6,003,135

Wii Total Sales: 25,489,712

In the latest month of sales the Wii U has fallen another 1,468,954 units further behind its predecessor the Wii. The Wii currently leads by 19,486,577 when you compare the first 17 months. The gap is expected to continue to grow in the next month.

Both consoles launched in November, the Wii in November 2006 and the Wii U in November 2012. The Wii U has sold 6,003,135 units in its first 17 months on sale, while the Wii sold 25,489,712 units.

________________________________________________________________________________________

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel dedicated to gaming Let's Plays and tutorials. Outside, in the real world, he has a passion for the outdoors which includes everything from hiking to having received his B.A. in Environmental Studies. You can contact the author at wdangelo@vgchartz.com.

Full Article - http://www.vgchartz.com/article/251590/wii-u-vs-wiivgchartz-gap-chartsmarch-2014-update/

Project Cars Fires on all Cylinders in New Trailer – News

Slightly Mad Studios, the self-publishing company behind the highly-anticipated racing sim Project Cars, is very enthusiastic about its game: "Project CARS is the most authentic, beautiful, intense, and technically-advanced racing game on the planet."

To back up their statement they have released a trailer comprised of in-game footage, though it is not mentioned which system they used to capture the footage. 

Project Cars promises "world-class graphics and handling, a ground-breaking dynamic time of day & weather system, and deep tuning & pit stop functionality". It will be compatible with all next-gen systems and next-gen technology, including 4K Televisions, Oculus Rift, and Project Morpheus. 

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Project Cars Fires on all Cylinders in New Trailer - News

The Stick of Truth – An Ideal Blueprint for Lincensed Games – Article

The day has finally arrived.

After nearly 17 years and multiple failed attempts to turn South Park into a quality video game, The Stick of Truth has finally proven that not only is it possible to make a great game from the brilliant TV series, but in a perfect world it would help set the precedent for licensed games going forwards.


Of course, that’s not likely to be the case; licensed games are typically made quickly and on a strict deadline, while The Stick of Truth’s development was allowed to stretch on for years, including through numerous delays, in order for the final product to be up to series creators Trey Parker and Matt Stone’s high standards. It was developed with their full involvement, something also fairly uncommon with games based on existing licenses. And let’s face it - not everyone who works on a TV show or a movie is necessarily familiar with video games, or with what makes good video games successful.

But what South Park: The Stick of Truth has shown is that in the right hands, with the creators being fully committed to and involved in the project, and with enough time allowed to deliver a quality product to market that doesn’t rely solely on the source material for its appeal, licensed games can be a success. And as in The Stick of Truth’s case, you can add to and build upon the license by allowing fans to experience the property in completely different, and very fun, new ways.

What’s clear from the minute the game begins is just how faithfully the look of the show has made the jump from TV to video game. It occurred to me while watching the opening cinematic that anyone who walked into the room at that moment would have thought that I was watching the show, and I was even more impressed when the cinematic ended, and I was given control of my main character with no noticeable change in the visuals. From the start, you’re controlling an episode of the show, and with the exception of a detour through a retro-styled top down version of Canada later in the game, the “South Park” look never once falters.


As with the TV series, the writing was done by Trey Parker and Matt Stone, who also provide many of the voices. Jamie Dunlap, South Park’s composer, also composed the score. The sharp and often controversial humor of the show has definitely not been toned down (in most countries, at any rate) for the game; even setting aside the triumph of featuring what has to be the first ever interactive “fake abortion” scene in gaming history. These elements are incredibly important to the game’s success because they provide it with an authenticity that few other licensed games have gotten close to achieving. The Stick of Truth might as well be considered the show’s 18th season, and that’s a huge triumph for a foray into a different medium.

It’s this type of authenticity that I wish all other licensed games had. A video game based on a movie or a TV series shouldn’t be a cash in, but an asset to the license. Something like The Stick of Truth not only feels like a natural and real addition to the show, but it feels like something that fans have to experience; a major piece of the South Park puzzle. And the game’s good enough to have earned that status.  

Of course It also has to be said that developing a game based on a licensed property doesn’t come without its share of challenges. More than many other subgenres, licensed games have a responsibility to appeal to and be playable by their fanbase; a group of people who may not all be too familiar with video games.  The Stick of Truth I think handles this almost perfectly, and it’s due to Trey Parker and Matt Stone not only being gamers themselves, but having the ability to understand what their fans would want out of a South Park video game.


Their decision to develop what’s essentially an open world and turn-based(!) RPG was definitely a brave one, but it’s one that showed right off the bat that hidden under the excellent use of the license would be an actual video game. Trey and Matt, along with developer Obsidian, certainly could have created a South Park game where you ran around and shot at things, and it would have been much simpler, and likely would have been just as funny. But in going the surprisingly traditional RPG route, they’ve created a game that actually does require some strategy and thought to play, and where the gameplay is distinctive and actually does its own thing. And South Park’s a show where I think much of its fanbase wanted that.

But being a licensed game, it makes some sense that it would be developed with the intention that all South Park fans, even those who don’t know how to play RPGs, could stand a chance at finishing it. Though reception to the game among the critics has been generally positive, the main point of contention seems to be that it’s a little too easy, and though there are three difficulty settings that can be switched between at any time, it’s probably true that many die-hard RPG fans will be challenged by very little in The Stick of Truth.

That said, I don’t think its relative ease hurts it. The Stick of Truth, at least as far as I’m concerned, provides just enough depth for core gamers to have something to mess with and sink their teeth into, while also being easy enough so that any fan of the show can enjoy it, and for the most part it walks this line well. RPGs like Paper Mario take the same approach; they provide a simple and fun experience with a taste of that RPG depth for a fanbase who may not necessarily be into RPGs.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - The Stick of Truth - An Ideal Blueprint for Lincensed Games - Article

The Stick of Truth – An Ideal Blueprint for Licensed Games – Article

Xbox One Launching In Japan on September 7 – News

It has finally been announced that the Xbox One will be launching in Japan later this year, on September 4. The Japanese launch list includes: Dead Rising 3, Ryse: Son of Rome, Forza Motorsport 5, Sunset Overdrive, Kinect Sports Rivals and the "all-new Halo game".

Square Enix have also publically announced that they will publish Call of Duty: Ghosts, Tomb Raider, Thief and Murdered: Soul Suspect for launch in Japan. A total of 48 companies are set to make games for the Xbox One in Japan, including Bethesda, Ubisoft and Capcom.

Pricing details for the Xbox One in Japan have not been officially announced as of yet. The Xbox brand has had little success in Japan to-date. However, the new head of Xbox, Phil Spencer, stated that "It's critical for us in the industry that we continue to invest there and see great games come out."

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Xbox One Launching In Japan on September 7 - News

Arcade: Defense Technica

Defense TechnicaContent: Defense Technica
Check price and availability in your Xbox LIVE region

Dash Text: The new revolution of Tower defense! Defense Technica! A project ‘Noah’ is now released to defeat the cruel invader Hergus and save the world. You should defend the core and struggle against the constantly rushing enemy in the battlefield where attack paths and the land, or weather are changed in real-time. You will be amazed at the gorgeous landscape in the beautiful graphic of Defense Technica. Upgrade various weapons to the enemy’s attribute. Predict and decide promptly how and when to counterattack in response to their changing moving route. Play your own game with more meticulous and strategic system.

Add the game trial to your Xbox 360 download queue






Life Goes On (PC) – Review

What does death mean to a knight? What knight wouldn’t lay down his life in the service of his king? If the good of the kingdom demands the life of one knight, should not that knight comply? What about more than one? What about several hundred knights dying in search of a religious artefact? Infinite Monkeys’ Life Goes On puts you in control of this army of knights as they ferret out a number of “Cups of Life” in service to their king, and it makes for a delightful puzzle/platformer that plays around with a number of different physics elements.

LGO Lava

As the name implies, Life does Go On, because one of the main points of the game is that you’ll be dying in a number of humorous ways in each level. Broken circuit? Drop a knight into it. Need to make a platform swing? Shoot a knight out of a cannon at it. Need to hold a switch down? A knight’s corpse should do nicely. Plus, you gain benefits from your fallen comrades - some puzzles might require you to stand on a pile of other dead knights or, if a knight impales himself on spikes, you can stand safely on his helmet if the spike bed is horizontal, or hang from the knight if the spike bed is vertical. This is the main focus of the game: using the corpses of other knights to solve the puzzles and get yourself to the Cup of Life at the end of the level.

As I mentioned in my preview, the controls unfortunately leave a little to be desired. When trying to land on a knight to safely cross a spike bed, I would miss more often than not because my target was so small. Other times I would try to jump and grab a knight on a vertical spike bed and end up skewering another knight. Cannons often give you a false sense of trajectory, and at times ice blocks can become unwieldy. These and other problems aren’t too aggravating on a first playthrough, but if you’re trying to complete a challenge goal or generally keep your kill count down they definitely are an issue; you begin to feel you're being punished unfairly because of the game's own flaws.

LGO Tricky Level

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Life Goes On (PC) - Review

Theatrhythm Final Fantasy: Curtain Call Coming to the West – News

Mario Golf: World Tour Introduces a Season Pass for DLC – News

Nintendo has announced that there will be DLC and a season pass for Mario Golf: World Tour. Releasing on May 2nd, Mario Golf: World Tour will slice its way down the fairway onto the 3DS and 2DS. On the day of its release, you'll be able to visit Toad's Booth in the main menu and purchase the DLC packages separately or together as a season pass.

There will be three separate DLC packs, which will offer another 108 holes (on top of the included 126 holes) and 3 new playable characters for you to try out. Each DLC pack will sell for $5.99 each, or $15.00 together.

The three DLC packs have already been titled and detailed by Nintendo:

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Mario Golf: World Tour Introduces a Season Pass for DLC - News

Bandai Namco Announces Tales of Hearts R Localization and More – News

After quite a few rumors about Tales of Hearts R for PSVita getting localized to the West Bandai Namco has made it official. They also announced Sword Art Online: Hollow Fragment for PSVita and gave a release date for Tales of Xillia 2 on the PlayStation 3. All in all, pretty great news for JRPG fans, so let's talk about the announcements in more detail:

Tales of Xillia 2 has finally been given a specific release date of August 19th, 2014. This PlayStation 3 action RPG is set after the original Tales of Xillia, which (without spoiling anything about the first) has me very interested in seeing how the world's story can be continued after what was a fairly climatic and seemingly final ending.  

Tales of Hearts R for the PSVita has been announced for the West, and will land in Winter 2014. It is the first portable Tales title to make its way West in nearly a decade.  

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Bandai Namco Announces Tales of Hearts R Localization and More - News

Trials Fusion (PS4) – Review

Free flash game sites were some of my biggest time wasters when I was a college student with lots of free time and little money to use to entertain myself. One of the games I remember most fondly was a Trials demo with a single, simple little course that would kick you out after 10 minutes or so. I spent hours attempting the same thing over and over again until I got to the end of what the demo was willing to give me. RedLynx's Trials series has always caught my eye, but for the first time I've finally had the time and platform to play an entry on with Trials Fusion. While it's certainly a refreshing and fun game for a first timer like myself, I can see how a recent price increase in the series, and some missing as well as some added features could irk long-time fans.

Trials Fusion Review April 22  2

Like other games in the Trials series, Trials Fusion operates on a deceptively simple concept. All you need to do is control your rider's position on the bike and the throttle of your vehicle in an attempt to get past a series of obstacles and complete your journey of going from left to right. There are a few challenges that fall outside of that description, such as skill games with various complications or objectives and trick-based tracks where you try to rack up the highest score possible, but the bulk of your time is spent completing tricky obstacle courses and that is certainly where Trials Fusion is at its best.

There are eight different areas with about six or seven tracks in each, not including training sessions, but how much playtime that equates to can vary wildly. Some tracks took less than a minute to complete while the most time I spent on a track and completed it was about 20 minutes (there's a 30 minute time limit before the game gives up on you completing the track). Getting past an obstacle that you've tried 30 to 40 times gives you a wonderful feeling of accomplishment, but sometimes I felt like it was more luck than finesse that netted me the final victory. Getting through seven of the eight areas gets you to the final credits and the end to what is a half-hearted attempt at a narrative. Oddly, if you go back to a checkpoint in the middle of the voice over it'll cut the narrative off - without the ability to restart it unless you start the entire level over again - which is quite the oversight in a series where restarting at the last checkpoint is as natural and commonplace as breathing.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Trials Fusion (PS4) - Review

PS4 vs PS3 � VGChartz Gap Charts � March 2014 Update

Welcome to the VGChartz Gap charts. The charts will be updated monthly and each article will focus on a different gap chart. The charts include comparisons between the 7th generation and 8th generation, as well as comparing the 8th generation consoles. All sales are worldwide, unless otherwise stated.

PS4 vs PS3 – VGChartz Gap Charts – March 2014 Update

PS4 Vs. PS3 Global:

Gap change in latest month: 121,162 – PS3

Gap change over last 12 months: n/a

Total Lead: 4,094,187 – PS4

PlayStation 4 Total Sales: 6,951,562

PlayStation 3 Total Sales: 2,857,375

February 2014 is the fifth month the PlayStation 4 is on sale. The gap grew in favor of the PlayStation 3 because it launched in Europe during its fifth month on sale. The gap decreased by 121,162 units, to bring it to 4,094,187.

Both consoles launched in November. The PlayStation 3 launched in November 2006, while the PlayStation 4 launched in November 2013. In its first five months on sale the PlayStation 4 has sold a total 6.95 million units, while the PlayStation 3 has sold 2.86 million units.

________________________________________________________________________________________

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel dedicated to gaming Let's Plays and tutorials. Outside, in the real world, he has a passion for the outdoors which includes everything from hiking to having received his B.A. in Environmental Studies. You can contact the author at wdangelo@vgchartz.com.

Full Article - http://www.vgchartz.com/article/251589/ps4-vs-ps3vgchartz-gap-chartsmarch-2014-update/

Warface Xbox 360 Edition Now Available

Warface Xbox 360 EditionContent: Warface Xbox 360 Edition
Check price and availability in your Xbox LIVE region

Dash Text: Engage in explosive action with this exhilarating free-to-play FPS from Crytek, keeping you on your toes with daily new missions. Master four soldier classes as you team up to complete daring Co-op raids or dominate Versus modes. Join the battle with unique assault moves and real-time weapon customization. Downloadable and free-to-play to Xbox Live Gold members.

Please note: If you participated in the Warface Open Beta, you don’t need to re-download the game, you will get a title update next time you launch the game. Anything purchased or earned in the open beta will carry forward.












The Walking Dead Coming to PS4 in June – News

Video game retailer GameStop recently listed a version of The Walking Dead: Game of The Year Edition for the PlayStation 4. The listing appeared on the US site, revealing a release date of June 17, the same day of the week in which the North American version of the PlayStation Store updates.

There was no listing for an Xbox One version of The Walking Dead, though it is likely an Xbox One version has been developed as well. The Game of The Year Edition will include all five episodes, plus the 400 Days expansion episode. Telltale Games hasn't officially commented on this leak.

Source: [Eurogamer]

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - The Walking Dead Coming to PS4 in June - News

New Fatal Frame Coming to Wii U – News

According to Gematsu's translation of a report by Japanese website Famitsu, Tecmo Koei and Nintendo are collaborating to bring the next entry of the Fatal Frame series to the Wii U. The fact that Nintendo is directly involved makes exclusivity a given.

Fatal Frame ("Zero" and "Project Zero" in Japan and Europe, respectively) is a survival horror franchise in which the player takes pictures of ghosts in order to defeat them. Not much is known so far about this entry in the franchise but the Wii U Gamepad is a perfect candidate for this type of gameplay and will hopefully be utilized accordingly. 

Additionally, Tecmo Koei announced that they are expanding the series through several media projects including a live action movie, novels, and a comic.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - New Fatal Frame Coming to Wii U - News

This Week’s Deals with Gold

Join Us in Uncovering Videogame History

Assassin’s Creed Biggest Ubisoft Franchise, 73 Million Units Sold

Ubisoft was founded in 1986, 28 years ago, but its most popular franchise, Assassin's Creed, is less than a decade old, according to updated sales figures from the publisher. The Assassin's Creed franchise has sold 73 million units, beating out the Just Dance franchise which has sold 48 million units.

The next three spots are by three different Tom Clancy franchises. Tom Clancy's Splinter Cell franchise has sold 30 million units, Tom Clancy's Rainbow Six franchise has sold 26 million units, and Tom Clancy's Ghost Recon franchise has sold 25 million units.

Other facts Ubisoft has released include being the "2nd largest in-house development staff in the world with 29 studios in 19 countries." The publisher also has more than 9,200 employees.

Full Article - http://www.vgchartz.com/article/251588/assassins-creed-biggest-ubisoft-franchise-73-million-units-sold/

Last of Us Lead Artist Leaves Naughty Dog – News

Nate Wells, lead artist on The Last of Us, has left Naughty Dog to move to Giant Sparrow. He had been working at Naughty Dog for just under 2 years, and 10 months of that was spent on The Last of Us.

Giant Sparrow is the indie team that made the critically acclaimed The Unfinished Swan. The studio announced last year that they were working on Edith Finch, but retracted the news and changed the name to "Unfinished Giant Sparrow Project". The assumption is that Wells will work on this project.

 

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Last of Us Lead Artist Leaves Naughty Dog - News

Xbox One vs Xbox 360 � VGChartz Gap Charts � March 2014 Update

Welcome to the VGChartz Gap charts. The charts will be updated monthly and each article will focus on a different gap chart. The charts include comparisons between the 7th generation and 8th generation, as well as comparing the 8th generation consoles. All sales are worldwide, unless otherwise stated.

Xbox One vs Xbox 360 – VGChartz Gap Charts – March 2014 Update

Xbox One Vs. Xbox 360 Global:

Gap change in latest month: 94,991 – Xbox One

Gap change over last 12 months: n/a

Total Lead: 1,747,221 - XOne

Xbox One Total Sales: 4,171,147

Xbox 360 Total Sales: 2,423,926

Match 2014 is the fifth month of the Xbox One being on sale. The gap increased during the month when compared to the Xbox 360’s fifth month on sale. The gap increased by 94,991 units in favor of the Xbox 360. The Xbox One currently leads by 1,747,221 units.

Both consoles launched in November. The Xbox 360 launched in November 2005, while the Xbox One launched in November 2013. The Xbox One has sold 4,171,147 units in its first five months, while its predecessor the Xbox 360 sold 2,423,926 units. 

________________________________________________________________________________________

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel dedicated to gaming Let's Plays and tutorials. Outside, in the real world, he has a passion for the outdoors which includes everything from hiking to having received his B.A. in Environmental Studies. You can contact the author at wdangelo@vgchartz.com.

Full Article - http://www.vgchartz.com/article/251587/xbox-one-vs-xbox-360vgchartz-gap-chartsmarch-2014-update/

The Elder Scrolls Online (PC) – Review

The Elder Scrolls is undeniably one of the most popular and critically acclaimed RPG series of all time. As a result, fans have developed an expectation when it comes to new releases, so The Elder Scrolls Online has a lot of weight on its shoulders. Developed by Zenimax Online Studios (as opposed to Bethesda), it follows in the footsteps of Skyrim, one of the most critically acclaimed games of 2011, and is the series' first entry in the MMO market, but can it compete in a market saturated with competitors that manage to offer highly compelling online experiences for free?

The first thing people will want to know is whether or not the game is any good and lives up to the legacy the series has established. Another pertinent question is whether the game is worthy of its asking price of $15 a month. After spending a considerable amount of time in Tamriel - exploring as much of the world and combat as possible - I feel it does not quite live up to expectations or justify the price of entry.

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Graphically, The Elder Scrolls Online is an attractive game. It's not amazing by any stretch of the imagination, but for an MMO, the quality and scale of the world is very commendable. The lighting is excellent, vistas typically impress, and the texture work is fair. What really lifts the title above being merely average visually is the art style, which is stellar. The continent of Tamriel is beautiful; it's filled with colour and diversity that makes every location feel distinct. From the marshy swamps of Glenumbra to the oddly beautiful wasteland that is Stonefalls, each locale is instantly recognizable and has its own charm. The same applies each piece of armour, weaponry, and face; all are brought to life with a good attention to detail that will make your trek through the world all the more immersive.

Not enough can be said for the music either, as The Elder Scrolls Online boasts a soundtrack that is nothing short of amazing and adds so much to the atmosphere. It ranges from sombre to epic and truly excels the game from a presentational standpoint. It's not perfect - many of the dungeon themes are completely underwhelming and forgettable - but for the most part it creates the feeling that you are important in the game's world, and that the quest you're embarking on is significant. It is backed up by consistently pleasant voicework, with the dialogue for each race featuring small subtleties that serve to distinguish them from one another - a clever touch. 
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Unfortunately, the overall polish of the game is somewhat poor and detracts from these solid presentational aspects. As this is both an Elder Scrolls game and an MMO, your adventure through Tamriel will be filled with bugs. Audio frequently just doesn't work properly. It often goes out of sync and I've encountered many scenarios where characters simply became muted. Sometimes, actions don't register, such as picking up an item or talking to an NPC, and enemies clip through walls constantly. One particularly game-breaking bug permanently stunned my character, preventing them from being able to attack in combat. This resulted in infuriating deaths on a number of occasions. Another bug reduced the framerate to the point where it was unplayable and I would have to restart the game. I've also come across three never-ending loading screens, as well as frequent inexplicable crashes. And there's a bug that allows players to duplicate items, including gold, which has destroyed the in-game economy. Zenimax is working on fixing these issues, but bugs are currently a major problem.

One of the great strengths of The Elder Scrolls Online is the dichotomy between the three warring factions in Tamriel. By creating new characters for each faction, you're able to see the other side of the conflict and it often sheds more light on the war that's raging. In many ways it was this particular storyline that drove me to explore and learn more about the world. For example, my first character was part of the Daggerfall Covenant, who are portrayed as a very heroic and noble faction. When playing as my second character - who was part of the Ebonheart Pact - I saw a completely different side to the Covenant. This presents a strong incentive to create multiple characters and explore the storylines and locations that are exclusive to each of the three factions.

Individual quest storylines are usually interesting. In most MMO's the storylines for individual quests tend to be dull at best, but most of the stories told in Tamriel are engaging. It's intriguing to learn more about the struggles of individuals in this world which features conflict between various factions. The multi-quest storylines are a particular highlight, informing you more about the lore of the world in a large scale way and, after completing said quests, the pay-off actually feels significant. The quest design itself is a mixed bag though. Some quests are really engaging and involve the player more by establishing a great set piece or actually varying the objectives you'll need to complete. However, the majority of the quests still fall into the typical MMO fare of "Go kill three cultists", or "Talk to this character in that city", or "Find some harpie eggs." The monotony of these objectives is only marginally relieved by the strong narrative elements that I mentioned earlier; you're still forced to complete far too many uninspired fetch quests.

It's a shame, then, that a huge amount of the overall lore isn't explained very well to newcomers. If you've not played Skyrim or Oblivion you'll probably be forced to read a Wiki in order to understand more about the planet of Nirn, the regions of Tamriel, and the factions that exist within it. It's unfortunate that the lore of The Elder Scrolls, which is so fascinating and deep, is simply not explained well to newcomers. The overarching narrative also tends to be so thinly spread throughout the experience that you'll likely forget the main narrative.

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As an RPG, The Elder Scrolls Online is decent if unexceptional. It features the typical customization you'd expect, with a total of nine races to choose from (ten with the special edition), and pretty much every major race from The Elder Scrolls universe is featured. Age, shape, build and skin colour are just a handful of the options you have at your disposal when creating the perfect character. Each race also has its own unique buffs or multipliers, such as increased Magika or health, which adds variety to the gameplay. 

A major pillar of the customization comes in the form of classes. There are four main classes: Nightblade, Sorcerer, Dragon Knight and Templar. Each essentially makes up your generic stock RPG classes, such as Mages and Rogues, and within each there are three unique skill lines which can be developed using skill points, which are unlocked by levelling up or collecting skyshards. It's usually better to specialise in just one. For example, as a Kaijiit I specialised in the Assassination skill line of Nightblade, but as a Dark Elf Sorcerer, I focussed on dark magic. Skill points are used to unlock new attacks and abilities for your character, and by using these abilities in battle you upgrade them. Skill points are also used for passive abilities within the three skill trees which are often linked to the character you're building or the armour you're wearing. 

If there is one problem with the class system, it's that it's a bit linear. Each class has a variety of abilities, but the manner in which they are unlocked is more linear than in other RPGs. In the same way, using skill points on your character is going to be determined based on what race your character is, so after the initial stage of the game, your path is essentially set, whether you realise it or not.

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There's a staggering amount of weaponry and armour in The Elder Scrolls Online. You'll find bows, swords, axes, shields, and many more powerful weapons from both blacksmiths and defeated foes that can be used and upgraded through a similar skill tree to the aforementioned class abilities. These skills are more dependent on what weapons you choose to use in battle and, as a result, are more dynamic than the class specific attacks. For example, using a two handed sword frequently may unlock the uppercut move, which requires that you upgrade stamina as a base trait. The same applies to armour, which can be buffed using skill points and by combining set pieces.

I've never personally been a fan of the combat in The Elder Scrolls series - I feel as though it lacks impact or force and is overly clunky compared to other RPGs. If you liked the combat in Skyrim, you'll enjoy the combat here, because it essentially emulates it. Fans will appreciate this, detractors wont. Zenimax have remained true to the series, but that means the game also exhibits familiar problems; attacks lack impact, so it always feels as though you're swinging at the air and not an enemy; animations don't tie together fluently, so combat moves feel unresponsive, sluggish and clunky; and there is very little strategy to think about when it comes to the combat itself, which is a missed opportunity.

On the other hand, if there is one thing The Elder Scrolls Online deserves credit for, it's how building different classes affects how you tackle battles. As a Nightblade, I often struck quickly and from stealth for maximum damage. As a stealth-based character, I frequently just tried to avoid head-on encounters. Playing as a Sorcerer, I relied more on ranged attacks, taking out enemies from afar with Dark Magic to reduce the amount of damage I received. This makes playing through multiple times as different classes much more interesting because the actual gameplay experience changes, and so experimenting with new classes is a lot of fun.

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In my eyes, one of the core strengths of The Elder Scrolls series is exploration. Exploring interesting locations, meeting new characters, and finding hidden secrets and quests is a highlight of the series. It can safely be said that the idea of exploration transitions into The Elder Scrolls Online with mixed results. There's plenty to explore, but most of the world is so barren that you sometimes wonder what the point is. The game is content rich, absolutely; there is a staggering amount of content in the game, but most of your time is spent wandering across open areas, populated with nothing but stock enemies, in an attempt to complete a generic objective. Ultimately, the only incentive to explore is either to find a visually interesting new location or complete a quest as promptly as possible to be rewarded with a new weapon or armour. To the detriment of the game, exploration also sometimes confuses the story. Upon backtracking, I would often come to the realisation that I had actually explored further than the game wanted me to and would discover quests that were clearly meant to be tackled earlier on in my travels. 

The main problem the PvE aspect of the game is that it doesn't feel like an MMO, rather just a single player RPG that features all the typical MMO tropes like repetitive quests. For most of the experience, unless you already have a group of friends to play with, you're on your own walking around extremely desolate areas with very little player interactivity. You may occasionally stumble across a stranger and help them out with an enemy, which is enjoyable, but aside from that it doesn't feel like a multiplayer game at all. This is partly due to the fact that the in-game messaging system is absolutely dire and so nobody uses it in PvE.

Zenimax is really betting on the PvP-based Alliance Wars to separate The Elder Scrolls Online from the pack. The concept is indeed very cool: Take all three factions of Tamriel, place them in the region of Cyrodill, and force players to fight over various objectives scattered throughout the map. It is, without a doubt, the best part of The Elder Scrolls Online gameplay experience. Witnessing countless players coming together as one in order to storm a keep and grow the reach of their alliance is a sight to be seen. It can drop the framerate a fair bit, but given the sheer scope of hundreds of players partaking in a huge epic battle across Cyrodill, you'll forgive the game for this.
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PvP battles require a large amount of co-ordination. Huge numbers of players are really needed in order to capture objectives or defend keeps, as well as to use catapults, rams and trebuchets in order to destroy castle walls and burst through doors. These can be purchased from siege vendors and are a necessity in siege battles. Soul gems are also highly useful as they revive fallen comrades. It's genuinely surprising that players are able to co-ordinate as efficiently as they often do within PvP, especially given the dreadful chat system. It's really thrilling seeing a large battalion of players riding together into battle with very little said to one another.

Frequently, all three factions will clash together in a major battle outside of the sieges. These battles are superb. Watching as teams of players clash and attack enemies creates a high octane, tense combat experience that provides the entertainment somewhat lacking from the PvE experience. It requires that players stick together and attack wisely while in a highly pulse pounding and dangerous situation. Death is punished harshly, but nettings kills is very satisfying when you're fighting real players.

It's unfortunate that lag can ruin PvP. When the servers are moderately full, everything runs perfectly fine and it creates the pinnacle PvP experience. When the servers are full, Alliance Wars falls apart. Lag becomes such an issue that you'll die instantly and have no idea what occurred, or worse yet, the game will just crash mid-battle. This happened consistently, which is really a shame since PvP truly fulfils its potential with more players. That being said, when lag isn't an issue, Alliance Wars is hectic, fast-paced and incredibly fun.

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The main thing holding The Elder Scrolls Online back, besides technical problems, is its subscription based model. When I was playing the game I was often thinking to myself, "Can I see myself paying money on a monthly basis to play this game?" And the answer is no, not right now. At times it is fun, but on the whole it's an unoriginal, by-the-numbers MMO with a shiny coat of paint. The world is breathtaking, the stories are interesting, and PvP is a blast when it works well, but the content simply isn't yet enjoyable enough to warrant spending $15 a month and there are still too many technical issues. If The Elder Scrolls Online was free to play, it would be an easy recommend, but unless you are an absolutely devoted fan of The Elder Scrolls, this is one adventure you can wait for.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - The Elder Scrolls Online (PC) - Review

Top 10 Selling Games in Japan in 2013

Why Sales Figures Matter – Article

I’ve been hearing a lot of chatter recently from high level journalists that, with the next generation (now the current gen), sales figures mean little. The biggest example I’ve heard so far is from a brilliant investigative journalist over at Giant Bomb by the name of Patrick Klepek, the man who originally found out that Microsoft was going to pull a U-turn on the always-online DRM policy. In his most recent podcast, he states that:

“We don’t have enough information; NPD releases fewer and fewer bits of data every single year because the publishers have wrestled that control away from NPD. Steam releases precious little data about PC sales, and what this allows video game companies to do, and valve is culpable in this as well, is paint their own narratives.

We don’t have enough information to actually accurately talk about any of this, and that’s what's frustrating, because people are so quick to grab the first piece of data that fulfils their own personal narrative; whether it’s the console war, or a game that they’ve bought that they wanna validate that it’s sold really well. We just don’t have enough information to make any of those arguments, so that’s what makes any of these arguments so God damn frustrating; it's cause you’re arguing over nothing, cause the games industry has systemically removed every piece of information that allows us to even make a credible data-driven argument about the state of the games industry.”

Sales Stuff  1

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Why Sales Figures Matter - Article

A look behind the scenes of the Xbox Live Operations Center

Sony Trademark “Entwined” and “Kill Strain” – News

Sony have trademarked Entwined and Kill Strain. As always with trademark filings we don't actually know much, other than that they are for games, or to be more precise:

"Computer game software; Downloadable computer game software via a global computer network and wireless devices; Video game software"

You can view the trademark for Entwined here and for Kill Strain here.

Source: [NeoGAF]

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Sony Trademark "Entwined" and "Kill Strain" - News

Could Retro Studios be Working on the New Zelda for Wii U? – Article

While we know that Eiji Aonuma and his team at EAD are hard at work on Nintendo's next Legend of Zelda console title for the Wii U, could Retro Studios be lending a hand with some of the development duties for what some have called Nintendo's most ambitious title yet? 

It's no secret that many a fan has speculated such a theory before, and just recently in an interview Retro neither confirmed nor denied what they were working on currently, even when asked point blank about a possible Zelda project.  But while this is all based on past rumors, when aligned properly, there are signs that point to such a theory being a possibility.

Back in 2012, rumor had it that Retro was tasked with developing engines for Nintendo's then brand new console, as well as helping other developers implement them. Supposedly, even Epic Games was very impressed with what they saw.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Could Retro Studios be Working on the New Zelda for Wii U? - Article

Top 5 News Stories of the Week – Article

It can become difficult to digest all the juicy tidbits of information that surface each week, so now I'm here to present them to you. This is the first edition of the Top 5 News Stories of the Week, a weekly series where I present five of the biggest news stories of each week. The stories are listed in no particular order.

Remember that there is a lot of gaming news every week and there is no way all of it can be covered, so if something is missing from the list that you wanted to see, apologies in advance. This is just a small sampling of some of the bigger news stories this week.


The Last of Us: Remastered Edition Finally Announced

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Top 5 News Stories of the Week - Article

MNR 508: PAX, Ralph Baer and KSR

USA Preorders Chart, 12 April 2014 – Final Fantasy XIV: A Realm Reborn (PS4)

Overview

There are two games in the top 30 to be in its final week: Conception II: Children of the Seven Stars (PSV) and Final Fantasy XIV: A Realm Reborn (PS4).

Three games have 200,000 or more pre-orders, down from four last week, and the top eight has 100,000 or more pre-orders, down from 10 last week. No games added 20,000 or more pre-orders, down from one last week and one added 10,000 or more, the same as last week.

Games in Final Week Before Launch

Conception II: Children of the Seven Stars (PSV) added 3,597 pre-orders for a grand total of 48,568. Expect first week sales in the USA at retail to be in the 60,000 to 80,000 unit range. Expect the game to sell between 200,000 and 300,000 units lifetime in the US at retail.

Final Fantasy XIV: A Realm Reborn (PS4) added 13,793 pre-orders for a grand total of 41,360. Expect first week sales in the USA at retail to be in the 50,000 to 75,000 unit range. Expect the game to sell between 200,000 and 400,000 units lifetime in the US at retail.

Major Performers in the U.S. – Week Ending April 19

Titanfall (X360) sales are expected to drop to around 80,000 units in its second week on sale.

Kinect Sports Rivals (XOne) sales are expected to drop to around 20,000 units in its second week on sale.

LEGO The Hobbit (X360) sales are expected to drop to around 10,000 units in its second week on sale. The PlayStation 3 version is expected to drop to around 6,000 units. The PlayStation 4 version is expected to drop to around 5,000 units. The Xbox One version is expected to drop to around 4,000 units.

Overall hardware and software sales are expected to remain within 10 percent of the previous week.

Other Hot Games – In Order of Release

 Watch Dogs Pre-orders - PS4, PS3, Xbox One, Xbox 360

Watch Dogs (PS4) added 7,929 pre-orders, down from 8,875 last week, for a total of 247,706. The Xbox One version added 3,373 pre-orders, down from 3,990 pre-orders last week, for a total of 179,315. The Xbox 360 version added 2,340 pre-orders, down from 2,671 last week, for a total of 113,261. The PlayStation 3 version added 1,933 pre-orders, down from 2,203 last week, for a total of 103,385. The game is seven weeks away from launch in the USA, May 27, 2014.

 Mario Kart 8 Wii U Pre-order Figures

Mario Kart 8 (WiiU) added 6,384 pre-orders, up from 5,686 last week, for a total of 83,658. The game is seven weeks away from launch in the USA, May 30, 2014.

Notable mentions: Destiny (PS4) added 4,250 pre-orders for a total of 264,999. Destiny (XOne) added 3,527 pre-orders for a total of 229,508. The Elder Scrolls Online (XOne) added 3,139 pre-orders for a total of 70,117. The Elder Scrolls Online (PS4) added 2,668 pre-orders for a total of 60,936.

Requests: Super Smash Bros. (3DS) added 1,009 pre-orders for a total of 18,455. Super Smash Bros. (WiiU) added 900 pre-orders for a total of 6,878.

If your favorite game isn't in the top 30, leave a comment requesting which game you want to see and the most requested games will be added in next week's article!

The Top 30 can be seen below or click here to go to the USA pre-orders page.

Pos Game Weeks to Launch Weekly Change Total
1
Gamewise Wiki for Destiny (PS4)
Destiny (PS4)
Activision, Action
N/A 4,250 264,999
2
Gamewise Wiki for Watch Dogs (PS4)
Watch Dogs (PS4)
Ubisoft, Action
7 7,929 247,706
3
Gamewise Wiki for Destiny (XOne)
Destiny (XOne)
Activision, Action
N/A 3,527 229,508
4
Gamewise Wiki for Watch Dogs (XOne)
Watch Dogs (XOne)
Ubisoft, Action
7 3,373 179,315
5
Gamewise Wiki for The Order (PS4)
The Order (PS4)
Sony Computer Entertainment, Shooter
N/A 1,233 117,889
6
Gamewise Wiki for Watch Dogs (X360)
Watch Dogs (X360)
Ubisoft, Action
7 2,340 113,261
7
Gamewise Wiki for Destiny (X360)
Destiny (X360)
Activision, Action
N/A 1,313 105,587
8
Gamewise Wiki for Watch Dogs (PS3)
Watch Dogs (PS3)
Ubisoft, Action
7 1,933 105,318
9
Gamewise Wiki for Dying Light (PS4)
Dying Light (PS4)
Warner Bros. Interactive Entertainment, Action
N/A 1,196 83,891
10
Gamewise Wiki for Mario Kart Wii U (WiiU)
Mario Kart Wii U (WiiU)
Nintendo, Racing
7 6,384 83,658
11
Gamewise Wiki for Driveclub (PS4)
Driveclub (PS4)
Sony Computer Entertainment, Racing
N/A 683 82,247
12
Gamewise Wiki for The Sims 4 (PC)
The Sims 4 (PC)
Electronic Arts, Action
N/A 1,131 74,048
13
Gamewise Wiki for The Elder Scrolls Online (XOne)
The Elder Scrolls Online (XOne)
Bethesda Softworks, Action
12 3,139 70,117
14
Gamewise Wiki for The Elder Scrolls Online (PS4)
The Elder Scrolls Online (PS4)
Bethesda Softworks, Action
12 2,668 60,936
15
Gamewise Wiki for Halo 5 (XOne)
Halo 5 (XOne)
Microsoft Game Studios, Shooter
N/A 413 53,616
16
Gamewise Wiki for Watch Dogs (PC)
Watch Dogs (PC)
Ubisoft, Action
N/A 827 53,183
17
Gamewise Wiki for The Crew (PS4)
The Crew (PS4)
Ubisoft, Racing
N/A 1,460 49,418
18
Gamewise Wiki for Destiny (PS3)
Destiny (PS3)
Activision, Action
N/A 706 49,182
19
Gamewise Wiki for Conception II: Children of the Seven Stars (PSV)
Conception II: Children of the Seven Stars (PSV)
Atlus, Role-Playing
1 3,597 48,568
20
Gamewise Wiki for Wolfenstein: The New Order (PS4)
Wolfenstein: The New Order (PS4)
Bethesda Softworks, Shooter
6 2,719 46,678
21
Gamewise Wiki for Dying Light (XOne)
Dying Light (XOne)
Warner Bros. Interactive Entertainment, Action
N/A 674 45,125
22
Gamewise Wiki for Kingdom Hearts III (PS4)
Kingdom Hearts III (PS4)
Disney Interactive Studios, Role-Playing
N/A 297 43,031
23
Gamewise Wiki for Final Fantasy XIV: A Realm Reborn (PS4)
Final Fantasy XIV: A Realm Reborn (PS4)
Square Enix, Role-Playing
1 13,793 41,360
24
Gamewise Wiki for MLB 14 The Show (PS4)
MLB 14 The Show (PS4)
Sony Computer Entertainment America, Action
12 8,045 39,397
25
Gamewise Wiki for Prey 2 (X360)
Prey 2 (X360)
Bethesda Softworks, Shooter
N/A 29 37,533
26
Gamewise Wiki for Wolfenstein: The New Order (XOne)
Wolfenstein: The New Order (XOne)
Bethesda Softworks, Shooter
6 2,220 36,773
27
Gamewise Wiki for Dying Light (X360)
Dying Light (X360)
Warner Bros. Interactive Entertainment, Action
N/A 725 34,387
28
Gamewise Wiki for Tom Clancy's The Division (PS4)
Tom Clancy's The Division (PS4)
Ubisoft, Role-Playing
N/A 353 32,784
29
Gamewise Wiki for Final Fantasy XV (PS4)
Final Fantasy XV (PS4)
Square Enix, Role-Playing
N/A 248 30,800
30
Gamewise Wiki for EA Sports UFC (PS4)
EA Sports UFC (PS4)
Electronic Arts, Sports
10 4,281 30,629

________________________________________________________________________________________

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel dedicated to gaming Let's Plays and tutorials. Outside, in the real world, he has a passion for the outdoors which includes everything from hiking to having received his B.A. in Environmental Studies. You can contact the author at wdangelo@vgchartz.com.

Full Article - http://www.vgchartz.com/article/251585/usa-preorders-chart-12-april-2014-final-fantasy-xiv-a-realm-reborn-ps4/

Xbox One vs Wii U � VGChartz Gap Charts � March 2014 Update

Welcome to the VGChartz Gap charts. The charts will be updated monthly and each article will focus on a different gap chart. The charts include comparisons between the 7th generation and 8th generation, as well as comparing the 8th generation consoles. All sales are worldwide, unless otherwise stated.

Xbox One vs Wii U – VGChartz Gap Charts – March 2014 Update

XOne Vs. Wii U Global:

Gap change in latest month: 332,429 – XOne

Gap change over last 12 months: n/a

Total Lead: 1,803,386 – Wii U

Xbox One Total Sales: 4,199,749

Wii U Total Sales: 6,003,135

In the fifth month on sale the Xbox One closed the gap between it and the Wii U shrunk by another 332,429. The Wii U currently leads by 1,803,386 units. The Xbox One needs to average 200,376 units per month more than the Wii U to pass it by the end of the year.

The Xbox One launched in North America and Europe on November 22. The Wii U launched in November 2012. The Wii U has sold 6,003,135 units to date, while the Xbox One has sold 4,199,749 units.

________________________________________________________________________________________

A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel dedicated to gaming Let's Plays and tutorials. Outside, in the real world, he has a passion for the outdoors which includes everything from hiking to having received his B.A. in Environmental Studies. You can contact the author at wdangelo@vgchartz.com.

Full Article - http://www.vgchartz.com/article/251584/xbox-one-vs-wii-uvgchartz-gap-chartsmarch-2014-update/

Dark Souls ‘Mod God’ Applauds Dark Souls II PC Port – News

"Mod God" Peter "Durante" Thoman, who took it upon himself to write code to improve the Dark Souls: Prepare to Die Edition experience on PC, was asked by PC Gamer to evaluate the release of the Dark Souls II port. Overall, he was pleased:

"Dark Souls 2 on PC is a massively improved effort compared to its predecessor. It renders at any resolution a given system supports, its framerate varies smoothly up to 60 FPS, it performs well even on modest systems... and it comes with a wealth of graphical options."

He explained that the worst offenders from the original Dark Souls port - the resolution and framerate - were completely solved. Textures, models, even small touches which allow the player to scroll through menus with the mouse wheel, impressed Durante and "make it obvious that the game was truly developed with PC in mind."

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Dark Souls 'Mod God' Applauds Dark Souls II PC Port - News

Walking Dead Season Two Will Be Available for PS Vita on April 22nd – News

Telltale Games has a history of announcing release dates within a few days of launch. Yesterday's announcement was no exception. 

If you have been waiting to enjoy The Walking Dead: Season Two on your Vita, your patience has been rewarded. On April 22nd, you can download the first two episodes of The Walking Dead: Season Two from the PlayStation Store for $5 each - or purchase the season pass for the game and save 20%. 

We have been enjoying the new season of The Walking Dead so far on PC, PS3, and Xbox 360. Feel free to check out our reviews for Episode One (All That Remains) and Episode Two (A House Divided).

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Walking Dead Season Two Will Be Available for PS Vita on April 22nd - News

Elder Scrolls Online Duplication Bug Ruining MMO’s Economy – News

Microsoft: Xbox One Shipments Top 5 Million Units

Microsoft has announced that shipments for the Xbox One has topped five million units worldwide. This announcement comes one day after Sony announced the PlayStation 4 has hit seven million units sold.

Microsoft has also stated that the Xbox One sold 311,000 units in March in the US, according to NPD. Titanfall was the bestselling game, but Microsoft, Electronic Arts and Respawn have not provided exact figures.

"The new generation is off to a strong start, with global Xbox One sales outpacing Xbox 360 by more than 60 percent at the same point in time, a true testament to your love of console gaming," said Xbox corporate vice president Yusuf Mehdi. "Even more important to us is how much fun you are having on Xbox One. It's amazing that Xbox One fans are spending an average of five hours per day on Xbox One and collectively have totaled more than one billion hours of time spent in games and apps on the console."

"We're also thrilled to see your use and enjoyment of the latest features and apps we have released as part of our regular system updates. In particular, we broke new usage records with the number of unique Twitch broadcasters in the first week of availability," Mehdi continued. "Of course, we're just getting started with this generation and the months ahead will bring several announcements we think you'll love.

"The team will continue to deliver regular improvements and new features based on your feedback through frequent system updates," added Mehdi. "Many more games are on the way with titles like Sunset Overdrive and Project Spark, many new games coming to Xbox One through the ID@Xbox program, and many more entertainment experiences. We can't wait to share more games with you in June at E3."

Full Article - http://www.vgchartz.com/article/251583/microsoft-xbox-one-shipments-top-5-million-units/

PS4 vs Wii U � VGChartz Gap Charts � March 2014 Update

Welcome to the VGChartz Gap charts. The charts will be updated monthly and each article will focus on a different gap chart. The charts include comparisons between the 7th generation and 8th generation, as well as comparing the 8th generation consoles. All sales are worldwide, unless otherwise stated.

PS4 vs Wii U – VGChartz Gap Charts – March 2014 Update

PS4 Vs. Wii U Global:

Gap change in latest month: 627,627 – PS4

Gap change over last 12 months: n/a

Total Lead: 890,936 – PS4

PS4 Total Sales: 6,894,071

Wii U Total Sales: 6,003,135

In its fifth month on sale the PlayStation 4 increased its lead over the Wii U. The PlayStation 4 outsold the Wii U by 627,627 units in February. The PlayStation 4 is now 890,946 units ahead of the Wii U.

The PlayStation 4 launched in North America and Europe in November. The PlayStation 4 launched on November 15 in North America and November 29 in Europe. The Wii U launched in November a year ago. The PlayStation 4 has sold 6894,071 units, while the Wii U has sold 6,003,135 units.

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A life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. He has expanded his involvement in the gaming community by producing content on his own YouTube channel dedicated to gaming Let's Plays and tutorials. Outside, in the real world, he has a passion for the outdoors which includes everything from hiking to having received his B.A. in Environmental Studies. You can contact the author at wdangelo@vgchartz.com.

Full Article - http://www.vgchartz.com/article/251582/ps4-vs-wii-uvgchartz-gap-chartsmarch-2014-update/

Amazing Spider-Man 2 Postponed on Xbox One – News

If you have a pre-order for The Amazing Spider-Man 2 on the Xbox One then we have some bad news for you. Gamershonesttruth noticed that customers are receiving e-mails explaining that their pre-orders have been cancelled. Shortly after that they noticed that the game was no longer listed for the Xbox One on Activision's website.

Speaking to Eurogamer, Activision confirmed the 'postponement' of the title for the Xbox One in a statement:

"We are working with Microsoft in an effort to release The Amazing Spider-Man 2 video game on Xbox One. Currently, the game will be available on PlayStation 4, PlayStation 3, Xbox 360, Nintendo Wii U, Nintendo 3DS and the PC on 2nd May, 2014 as previously announced."

So, as things stand, there will be no Xbox One version of The Amazing Spider-Man 2.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Amazing Spider-Man 2 Postponed on Xbox One - News

Titanfall Producer Doesn’t Know or Care if it Makes a Profit – News

In a recent interview with Gamespot, Titanfall producer Drew McCoy said that he doesn't really care if the game makes a profit or not; he's simply happy to have made a game he enjoys playing:

"I don't know if it's making a profit, I don't know if it's meeting sales expectations. I don't really care.

I care that I worked on a game that I can sit down and enjoy playing. The fact that people enjoy it and it has made enough that we [get to] continue supporting it as a studio, that’s to me a success. We make games because we love them and we want other people to play them with us.”


McCoy didn't comment directly when asked if he feels that his game has pushed other developers of major franchises in the FPS genre (basically, Call of Duty and Battlefield) to think differently. But he did say that he hopes it's made designers want to try something new:

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Titanfall Producer Doesn't Know or Care if it Makes a Profit - News

Final Fantasy X/X-2 HD Remaster (PS3) – Review

I had not played Final Fantasy X or its awkward sequel, Final Fantasy X-2, since I was a Senior in high school. While Tidus and Yuna's original adventure in Spira has always stood out to me as one of my favorite gaming experiences, I was unsure how the title would fare now, several years later. The original announcement of this remastered collection was actually one of the driving forces behind my decision to purchase a PlayStation 3, but as the game loaded into my console I could not help but wonder if my adventures in Spira would still be as momentous as they were many years ago. 

zanarkand

Final Fantasy X takes place in the world of Spira. While seemingly beautiful and calm, there is poignant element to the world. The majority of the citizens of Spira follow the teachings of a religion known as Yevon. By following the teachings of Yevon, including abstaining from the use of machinery, they hope to one day be free from the terror caused by the whale-like beast known as Sin. Unable to kill Sin for good, the people of Spira send a group of Guardians and a Summoner to the various holy Temples around the world with the goal of banishing Sin for a 10 year period known as "the Calm." 

As with many games in this genre, Final Fantasy X's story is littered with an agonizingly touching love story. The game's protagonist - Tidus - and Spira's most adored summoner - Yuna - quickly connect with one another. Over the course of the 80 hour story, the two of them develop a close bond and ultimately fall in love. To keep in-line with the game's appetite for tragedy, however, is the fact that Yuna, like all summoners, is destined to die in her battle against Sin, and Tidus may be less than he appears to be. Their love for one another fuels a divergence from Yevon's usual path towards defeating Sin, and makes for one of the Final Fantasy series' best plots, as it touches on religion and politics in an interesting way. 

tidus yuna
Final Fantasy X does what many games in this genre fail to do, and that is to balance out the cut-scenes and various gameplay elements. There is a perfect mix of combat, exploration, and story development through dialogue and cut-scenes. It also does a great job at mixing things up just when you think you have everything figured out in the world of Spira. 

The series' combat system has evolved a lot since the days of Final Fantasy X. However, the simple turn-based system still stands out to me as one of the best in the series. While it is a seemingly basic turn-based system, there's plenty of added depth which makes FFX's combat fun to engage in. Swapping out characters mid-battle is done with quickness and ease, allowing you to get the appropriate team for the right situation. Each character in the game has their specified role in battle, Tidus being the quick and agile fighter, Yuna the white mage and summoner, Lulu the dark mage, Auron the brute force fighter, and so on. 

Leveling up is also a little bit different here; whereas there are no levels per se, experience goes towards points on the game's intricate Sphere Grid system. By earning points gamers can move their character around the Sphere Grid and unlock new abilities and increase their attributes. Each character has a standard, mostly pre-determined path on the Sphere Grid, but users can choose to alter those paths by using unlockable spheres to take their character down a whole new route. This feature enables characters like Yuna - normally a healer - to turn into a tanky fighter, if you so choose. This remake also introduces the Expert Sphere Grid, which deviates from the traditional and locked version, allowing even more fine-tuning. 

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Final Fantasy X/X-2 HD Remaster (PS3) - Review

EB Games Expo 2014 Taking Place October 3-5 in Sydney – News

EB Games announced today that the EB Games Expo 2014 will take place on October 3-5 in Sydney at the Sydney Olympic Park. They also confirmed that a number of major publishers will be attending, including Activision, EA, Nintendo, Sony, Ubisoft, WB Interactive and Microsoft. The addition of a new pavilion for this year's expo will expand the event's space to 35,000 square metres.

Debra McGrath, EB Games National Brand, Events and Engagement Manager made a statement about this year's expo:

"Whether you're a gaming enthusiast or someone who just likes to play with your family, you'll be spoilt for choice over the weekend. We've kept everyone's favourite events and live shows from last year and planning heaps of new exiting content that will make this year's EB Expo the biggest and best ever."

EB Games Expo tickets are going on sale beginning April 24 at 10 AM AEST. The prices range from $39.95 for daylight or twilight general admission up to $199 for a single day Express Gamer Pass. 

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - EB Games Expo 2014 Taking Place October 3-5 in Sydney - News

VGRHQ Launches, Highlights the Best Video Game Reviews on the Net – News

As a member of the legion of video game review writers that are on the internet, it's nice to hear the occasional piece of positive feedback - it helps to keep this hobby turned part-time job from becoming a burden instead of bringing you joy like it should.  

Well now there's a site designed solely to commemorate the best of the best when it comes to video game reviews. Think of it as a Metacritic-esque review site, but where Metacritic puts various reviews together into a single score, VGRHQ attempts to discern which review for a given game was the best.  

Obviously I probably wouldn't be writing about this particular site if a member our staff hadn't just seen some recognition from VGRHQ. To that end I'd like to congratulate our old staffer Matt Ashbaugh for his Minecraft review getting some justified accolades. Remaining informative while writing a review completely in verse was truly a feat of writing that I don't think anyone else on staff was capable of pulling off, and I'm glad to see the VGRHQ crew agree.  

So if you're looking for a place to talk about video game criticism on a level higher than "you suck", want to read some of the best pieces of video game criticism out there, or have seen a particular review you feel merits the spotlight and want to suggest it to the VGRHQ team, you might want to check out VGRHQ.com.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - VGRHQ Launches, Highlights the Best Video Game Reviews on the Net - News