The new game announcements keep rolling in. Electronic Arts today announced the latest entry in the Need for Speed franchise, Need for Speed Rivals. It's set to release on 'current generation platforms on November 19, 2013 and will also be released on Xbox One and PlayStation 4 later this year'.
The press release describes the game as:
"A white-knuckle action/racing game created by an inspired new development team, using a powerful engine and delivering next-generation gameplay... In Need for Speed Rivals, gamers play as either a cop or racer, where each side of the law has its own set of high stakes challenges, rewards and consequences. As a racer, the goal is to become infamous for taking risks behind the wheel and capturing your most intense escapes on video for the world to see.
The more cops players evade, the more Speedpoints they collect, enabling them to unlock new cars and items. Keep raising the stakes race after race, earning more and more Speedpoints along the way and becoming a more valuable target to the cops – but risk losing it all if busted. As a cop, players work together as part of a team in pursuit of racers, earning prominence and rising in the ranks of the Police Force with every bust. Achieving higher ranks unlocks new police only cars and more powerful pursuit tech."
The first batch of screenshots for the game were also released:
The Jon Favereau directed live action trailer for Bungie's next sci-fi epic has been released upon the world. The trailer reflects the core themes of Destiny, specifically reinforcing that teamwork will be key to success. Whilst undeniably epic, the trailer still fails to show us any actual gameplay. We can only assume that the gameplay reveal will come at Sony's E3 conference in a few weeks time.
Check out the trailer, and let us know if you're excited for Destiny in the comments below.
Warner Bros. and Techland announced a new IP today. The game, called Dying Light, is a first person action survival horror title with a "portentous day-night cycle set in a vast open world". It's set for a 2014 release on the following platforms: Xbox One, PlayStation 4, PlayStation 3, Xbox 360, and PC.
Techland are perhaps best known for their work on the Dead Island franchise in recent years, and sure enough Dying Light looks remarkably similar in the following screenshots:




"During the day, players will traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population. At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown. Players must use everything in their power to survive until the morning's first light."
Housemarque, the independent development team behind Super Stardust HD for the PlayStation 3 and, more recently, Super Stardust Delta for the PlayStation Vita have announced that they're developing a spiritual successor to the franchise, exclusively for the PlayStation 4:
"We are super excited to be working on Sony’s next-gen hardware," said Housemarque’s CEO Ilari Kuittinen. “The platform’s performances are enabling us to do things that wouldn’t be possible otherwise and we truly believe that better technology can lead to better gameplay. The more tools and resources we have at our disposal, the better. Think of Super Stardust HD: at the time, PlayStation 3 gave us the opportunity to populate the game with thousands of interactive objects and implement the game’s famous ‘spherical gameplay’. Today, we can take advantage of the architecture of PlayStation 4 to create incredible visuals with direct impact on the way the new game feels."
GameStop has released its first quarter of its 2013 fiscal year, which ended May 4, 2013. Revenue dropped 6.8 percent to $1.87 billion, from $2.00 billion the same quarter a year ago. Profits for the quarter were also down, to $54.6 million, from $72.5 million.
"GameStop’s continuing margin expansion, growing new businesses and market share gains are the results of executing our strategic plan," said GameStop CEO Paul Raines. "We look forward to capitalizing on the upcoming new console cycle."
New software sales decreased 3.8 percent to $703.2 million, from $731.1 million a year ago. New hardware sales decreased by a massive 30.6 percent to $241.8 million, from $348.6 million. Pre-owned sales decreased to $572.6 million, from $619.0 million. Mobile sales have grown by 290 percent year-on-year, while digital receipts grew 47.3 percent.
Microsoft Europe's VP of Interactive Chris Lewis has told GamesIndustry International that the 8th generation of home consoles, the Xbox One, PlayStation 4 and Wii U, will be 30 percent larger than the previous generation, the Xbox 360, PlayStation 3 and Wii.
The Xbox 360, PlayStation 3 and Wii have managed to sell 254 million units as of the week ending May 11, according to VGChartz. A 30 percent increase would mean the 8th generation of home consoles will sell at least 330 million units.
"This generation 7 that we're in right now, it's 50 per cent bigger than generation 6 and I think double the size of generation 5," said Lewis. "Our anticipation is that generation 8 will be at least 30 per cent bigger still."
The 7th generation has been the longest on record. The Xbox 360 launched in 2005 and the Xbox One is set to be released in late 2013, eight years later. It will also be a seven year gap between the release of the PlayStation 3 and PlayStation 4. It was Nintendo who went with a more traditional gap between its consoles. The Wii U launched six years after the Wii.
"There is a strong trajectory there," Lewis said. "I think people liked the length of the generation. Our partners certainly did. Retail loved the length of the generation, at least in terms of the attach and the additional services and content they can attach. Our developers like the longevity of the platform because they get better at bringing and optimising content for that platform."
Microsoft killed off the original Xbox when the Xbox 360 launched, but Lewis said that will not be the case with the Xbox 360 when the Xbox One launches. The Xbox 360 will continue to be supported in the years to come.
"Xbox 360 will continue for another multiple-year time frame," said Lewis. "We've already got meaningful marketing plans for the next 12 months for Xbox 360 and beyond. Our third-party publishers will bring more content to it, because the installed base is so high."
Atari is said to be selling off their game assets in an auction this July to help offset their bankruptcy losses. This move is coming after the company failed to find a buyer for its entire catalogue since filing for bankruptcy back in January.
The auction will be taking place over a span of 4 days in July, and comes after meetings broke down with 180 potential buyers. Atari says it received 15 offers, none of which were satisfactory. The company is hoping an auction format will enable them to yield maximum returns.
Several of Atari's franchises have been confirmed to be up for sale. This list includes, but may not be limited to, Rollercoaster Tycoon (minimum asking bid of $3.5 million), Total Annihilation (minimum asking bid off $250,000), and Test Drive (minimum asking bid of $1.5 million).
Content: Call of Juarez Gunslinger
Price: 1200 Microsoft Points
Check availability in your Xbox LIVE region
Dash Text: SaFrom the dust of a gold mine to the dirt of a saloon, Call of Juarez® Gunslinger is a real homage to the Wild West tales. Live the epic journey of a ruthless bounty hunter onto the trail of the West’s most notorious outlaws. Blurring the lines between man and myth, this adventure made of memorable encounters unveils the untold truth behind some of the greatest legends of the Old West.
Add the game trial to your Xbox 360 download queue
Like many gamers out there I could easily summarise the Xbox One reveal with a single word: disappointing. Microsoft clearly didn’t execute a successful console reveal, and the fallout from the event will undoubtedly cost them some serious brownie points. Gamers seem to have no faith in the Xbox One as a gaming platform, and with so much speculation still in the air, we are a thoroughly pissed off bunch right now. Microsoft and the Xbox One are in a bad place, but they can redeem themselves in June.
With E3 right around the corner Microsoft have a chance to right their wrongs. Their focus on everything but games needs addressing, and what better place to do it than at the biggest gaming Expo in the world? We heard about some fresh IPs at the reveal and then we were quickly ushered on. I’m not sure why they didn’t tease us some more there and then, but Microsoft need to know that showing us Forza and Call of Duty footage just doesn’t cut it anymore. I’ll be willing to forgive this oversight in a few weeks, but only if they show us some goddam games - I’d even take a montage trailer at this point. You have 15 exclusive titles Microsoft - wield that power well, and you might just win us back.

Microsoft should also use E3 as a platform to clarify just how dependent on an internet connection the Xbox One is, and how the Xbox One will deal with used games. There are obscene amounts of speculation flying around the internet as we speak, and this only leads to confusion on an unprecedented scale. Microsoft need to come out and clearly state their intentions. Of course in an ideal world they wouldn’t be eliminating the used market entirely, however if they choose to do so, I fear they will only be the first to implement what will eventually become the norm. When the people making and publishing your games want the used market to start sleeping with the fishes, it’s only a matter of time before that wish becomes a reality.
...Possibly. EA Chief Financial Officer Blake Jorgensen spoke at the Stifel Nicolaus 2013 Internet, Media and Communications Conference yesterday and during his speech, he discussed EA's plans for the next generation consoles, during which he mentioned Nintendo:
"I'll let the consumers ultimately vote on PS versus Xbox. I think Nintendo's business was more [an] extension of their last console. We are building titles for the Nintendo consoles but not anywhere near as many as we are for PS or Xbox."

This appears to contradict EA spokesperson Jeff Brown, who stated last week that EA has no Wii U games in development. So which is it? Has EA given up on the Wii U, or will their unprecedented partnership with Nintendo continue to bear fruit? One thing is for sure - this week has given us plenty of evidence that it's a bad thing to not have the entire company on the same page.
We've not heard much about Ryse since its reveal at E3 2011 for the Xbox 360, back when it was known as Codename Kingdoms. We still don't know much about it, but it has been confirmed as an Xbox One exclusive that is controller-based but 'enhanced by Kinect':

The countdown timer on the Ryse website hints at a full-blooded re-reveal at E3 2013.
Matt Booty, the general manager of Redmond Game Studios and Platforms, has told Shack News that independent developers will not be able to publish their own games on the Xbox Live Arcade. They will need a publishing deal with Microsoft Game Studios or with a third-party publisher. Only games published on the Xbox Live Indie Games will be exempt.
"As of right now, yes," said Booty when asked if developers will need a publisher to release content onto Xbox Live. "We intend to continue to court developers in the ways that we have."
"I would also expect that for this new generation, that we're going to continue to explore new business models and new ways of surfacing content," he added. "But Microsoft Studios is a publisher that works with a wide range of partners, as do a lot of other people, to bring digital content to the box."
Microsoft is the only console maker that doesn't allow self publishing. Sony and Nintendo allow developers to publish their own games onto their networks.
Now that both Sony and Microsoft have officially announced their next generation consoles, it comes as no surprise that a number of third party titles are being confirmed for both platforms. Battlefield 4 is one such title. EA and Dice released a statement today saying that Battlefield 4 would be releasing on both new consoles this holiday season, as well as the PlayStation 3, Xbox 360 and PC (unfortunately for Wii U owners, as we reported back in March, Battlefield 4 will not be releasing on Wii U)
Those who pre-order the game will be given the recently-announced Battlefield 4: China Rising DLC pack for free. The China Rising pack includes four new multiplayer maps, "all-new vehicles and high-tech military equipment".
GameStop president Tony Bartel has told Forbes that games for the Xbox One and PlayStation 4 can be resold. There has been a lot of confusion after the Xbox One reveal yesterday whether the system will be able to play used games or not.
"Both Sony and Microsoft have said games can be resold and that’s exactly what we anticipated," said Bartel,. "It’s a recognized way to make these games more affordable. All three new platforms understand that."
Bartel also discussed the lack of backwards compatibility in the Xbox One and PlayStation 4. The majority of people who upgraded to the PlayStation 3 sold their PlayStation 2 and games, which he believes is why Sony got rid of backwards compatibility in the PlayStation 3.
"As people upgraded to PS3 they traded in their old systems and libraries, which is why Sony made the move to not support backwards compatibility with later iterations of PS3," added Bartel. "That’s why the 'buy, sell, trade' model works well. It enables people to purchase new games by trading in their old ones. We expect to see the same thing with this transition for PS4 and Xbox One. Trade-ins allow for a seamless transition."
He also added that 70 percent of the $1 billion GameStop puts into the trade market goes back into the sale of new games.
Microsoft has suggested that a Rare property deemed as "historic" may make an appearance at this year's E3.
In a conversation with Polygon, Phil Spencer of Microsoft Studios stated that “fans of Rare and Rare IP I think will be pleased with what we're going to show at E3. We had a limited amount of time today and a lot of story to tell. But Rare remains an incredibly important part of our development capability. That historic IP that they've built I think can play a real important role on Xbox One."
Rare, once a lead developer for Nintendo consoles, was purchased by Microsoft in 2002. Since then several classic Rare franchises such as Perfect Dark and Banjo-Kazooie has appeared on the Xbox 360. Perhaps a new entry to one of those series is on the way.
Microsoft will hold their E3 press conference on Monday, June 10, at 9:30 AM PST.
Microsoft Studios corporate vice president Phil Spencer has told Polygon that Rare will be bringing back an "historic" franchise for the Xbox One. The game will be shown at E3 this year and Spencer believes it will be important for the Xbox One's success.
"Fans of Rare and Rare IP I think will be pleased with what we're going to show at E3," said Spencer. "We had a limited amount of time today and a lot of story to tell. But Rare remains an incredibly important part of our development capability. That historic IP that they've built I think can play a real important role on Xbox One."
Microsoft purchased Rare 11 years ago and Microsoft gained the rights to Banjo-Kazooie, Conker, Killer Instinct, and Perfect Dark. Rare did release a Perfect Dark and Banjo-Kazooie title on the Xbox 360. Microsoft did renew the Killer Instinct trademark in September 2012.
Wednesday at 4p ET/ 1p PT/9p UK time I’ll be over at Yahoo for a chat about Xbox One. During the 30-minutes, I’ll be taking some of your questions about the recent announcements. The chat event will take place using Covert It Live, so when then event starts it should automatically go live below.
Information about the Xbox One continues to trickle in after its official unveiling earlier today. The constant stream of rumors stating that the next Xbox would require an always online connection appear to have been off-base, but according to Kotaku, the console will need to access the internet at least once every 24 hours (for singleplayer titles) and an undetermined amount of time for other features.
Microsoft vice president Phil Harrison spoke to Kotaku after the presentation and responded to their questions about the subject:
"There are many devices in your life that require the Internet to function," he said. "Xbox One is no different in that it requires, at some point in the beginning and at various times through its on state, to connect to our cloud and to our Internet. That is to deliver Xbox Live functionality, that is to deliver download content to you, that is to deliver some of the innovations around TV and entertainment that we showed today. But it doesn’t require it to be online all the time."
"For single-player games that don’t require connectivity to Xbox Live, you should be able to play those without interruption should your Internet connection go down. Blu-ray movies and other downloaded entertainment should be accessible when your Internet connection may be interrupted. But the device is fundamentally designed to be expanded and extended by the Internet as many devices are today."
Information about the Xbox One continues to trickle in after its official unveiling earlier today. The constant stream of rumors stating that the next Xbox would require an always online connection appear to have been off-base, but according to Kotaku, the console will need to access the internet at least once every 24 hours (for singleplayer titles) and an undetermined amount of time for other features.
Microsoft vice president Phil Harrison spoke to Kotaku after the presentation and responded to their questions about the subject:
"There are many devices in your life that require the Internet to function," he said. "Xbox One is no different in that it requires, at some point in the beginning and at various times through its on state, to connect to our cloud and to our Internet. That is to deliver Xbox Live functionality, that is to deliver download content to you, that is to deliver some of the innovations around TV and entertainment that we showed today. But it doesn’t require it to be online all the time."
"For single-player games that don’t require connectivity to Xbox Live, you should be able to play those without interruption should your Internet connection go down. Blu-ray movies and other downloaded entertainment should be accessible when your Internet connection may be interrupted. But the device is fundamentally designed to be expanded and extended by the Internet as many devices are today."
Namco Bandai has announced that the two latest releases in the Taiko Drum Master have shipped 500,000 units in Japan. The news comes from Siliconera. The two games Taiko Drum Master: The Little Dragon and the Mysterious Orb (3DS) and Taiko Drum Master: Super Splendid Edition (Wii) were only released in Japan and prove that the rhythm genre isn't dead yet.
The games feature music from many popular franchises. The Wii title features music from Dragon Quest X, Monster Hunter Tri G and New Super Mario Bros. Wii. The 3DS title has music from SoulCalibur V, Tales of the Abyss, Tekken 3D Prime Editio, and even from the film My Neighbor Totoro.
We know there is some confusion around used games on Xbox One and wanted to provide a bit of clarification on exactly what we’ve confirmed today. While there have been many potential scenarios discussed, today we have only confirmed that we designed Xbox One to enable our customers to trade in and resell games at retail.
Beyond that, we have not confirmed any specific scenarios.
Another piece of clarification around playing games at a friend’s house – should you choose to play your game at your friend’s house, there is no fee to play that game while you are signed in to your profile.
Microsoft’s Aaron Greenberg has stated that today Xbox One reveal was about the console and its features, which meant that games were put second. However, he did announce that Microsoft will focus on the games coming out for the Xbox One at it's E3 Press Conference.
"We probably right now aren’t talking about [games] maybe as much as we should, because we’re talking so much about what’s new," said Greenberg. "People know we have gaming, and so we’re talking about entertainment and TV and all of the other things that we’re doing."
"But, when we go to E3 you’ll see us go almost all gaming, and that’ll be our main focus there," Greenberg continued. "We know it’s like us being musicians, and that’s the rock concert – people don’t want to hear slow songs, they just want rock, so we’re giving them rock for 90 minutes. And we’ve got a lot of games, and I would say our third party relationships are the tightest we’ve ever seen."
Microsoft's Don Mattrick at the reveal today did say that Microsoft Game Studios is planning to release 15 exclusives for the Xbox One in its first year. Two of these games were revealed today, Forza Motorsport 5 and a new IP from Remedy Quantum Break.
Ubisoft’s Watch Dogs is one of the most anticipated titles of the year, and today we’re thrilled to announce that this exciting open-world action game will be available this year on Xbox One.
In Watch Dogs, players take control of Aiden Pearce, a vigilante hacker on a mission to bring justice to those who wronged him. Using his technological prowess, he’ll take control of Chicago’s networks, devices, and infrastructure to turn the city itself into his weapon.
Created by Ubisoft Montreal, the same studio behind Assassin’s Creed and Far Cry 3, Watch Dogs is shaping up to be one of the most exciting additions to our next-generation lineup.
Stay tuned for more Watch Dogs and Xbox One updates in the coming months!
Pre-Order Watch Dogs now. GameStop Amazon
Ubisoft has announced they are working on six games for the Xbox One that will be released in the console's first year. Two of the titles were previously announced and are coming out on other platforms, Assassin's Creed IV: Black Flag and Watch Dogs.
"The next generation of consoles will reinvigorate our industry and make it possible for us to deliver incredible new entertainment to gamers," said Yves Guillemot, Ubisoft CEO. "Our teams are using the innovations in connectivity, immersion and social gaming included in Xbox One to create original and memorable next-gen gaming experiences."
Ubisoft will be holding its E3 2013 press conference on Monday June 10.
Many critics have claimed that the Call of Duty has reached its peak and the franchise has started a decline. However, Activision CEO Eric Hirshberg has stated that franchise has never been stronger and Call of Duty: Ghosts will set a franchise record.
"Sometimes people have suggested that this franchise is cresting or has crested," said Hirshberg to MCVUK. "And I know it seems like it should. But there’s just one problem. It’s not. In fact, by just about every measure we look at, Call of Duty has never been stronger. This franchise is not only still vibrant, it is still growing. Sales of the game, sales of the downloadable content, number of monthly active users, the number of daily active users, average play, social media influence, whatever you look at, hard measures or soft measures, this is a franchise that is still on the rise after all this time."
"That’s remarkable," added Hirshberg. "Keeping Call of Duty relevant, growing, thriving and still surprising people is not easy. In fact, it might actually be the hardest creative assignment of them all. We are all attracted to the blank page, the creative opportunities where there are no restrictions, but a franchise like Call of Duty has more responsibility to its fans.
"And then to keep coming up with new and meaningful ways to innovate each and every time, to keep it fresh and exciting," concluded Hirshberg. "I think our teams have done that better than anyone."
Call of Duty: Ghosts was first shown today at the Xbox One Reveal. The game is set to be released on November 5th for the current generation and next generation consoles.
Microsoft Xbox Live VP Marc Whitten has told The Verge that the Xbox One will not have backwards compatibility. This is due the console having a different core architecture than the Xbox 360.
"No, there's not," said Whitten when asked about backwards compatibility. "The system is based on a different core architecture, so back-compat doesn't really work from that perspective."
The Xbox One uses an x86 CPU, while the Xbox 360 uses a Xenon processor. Games won't be able to run natively on the new hardware due the difference. The PlayStation 4 has the same problem, but Sony did promise PlayStation 3 games will be playable at some point through the cloud.
It is possible for the Xbox One to do the same thing in the future, but nothing has been announced at this time.
Although lacking in game reveals, Microsoft's Xbox One announcement presentation was nonetheless host to a couple of game announcements. Phil Spencer took to the stage to announce that there were 15 exclusive titles in works that would be released in the first year of the console's life. Two of those were revealed then and there:
Forza 5, the latest entry in Turn 10 Studio's hit racing franchise was one of the two, and looks sets to be a launch title for the console.

The other was a brand new IP, called Quantum Break, which is being developed by Remedy (the team behind Alan Wake, for those who can't be bothered to Google).
Today's conference may not have been everything one could ask for, but it's important to remember that this was extremely close to Microsoft's E3 press conference so it makes sense that some things were left for that event in three weeks' time.
One announcement that leads me to believe that Microsoft's E3 press conference could be one of the best is the announcement from Phil Spencer today that Microsoft Games Studios is hard at work on 15 exclusives which will be released for the newly announced Xbox One within its first year on the market. Today's conference only showed two of those exclusives so we still have 13 games that Microsoft has to give more details on come E3. Sure, these won't all be blockbusters, but it's a promising sign that the upcoming conference will be more games and less TV than today's.
For reference, here's a link to all the studios in Microsoft Game Studios that these 15 exclusives will be coming from.

Among the announcements in Microsoft's Xbox One reveal was the creation of a new Halo TV series, headed by Stephen Spielberg. The show will be titled “Halo: The Television Series,” and appears to only be available for viewing on the Xbox One. Details of the series are scarce, but given the widely positive reception to the “Forward Unto Dawn” miniseries, fans have a lot to be excited about.

Not mentioned at Microsoft's Xbox One presentation was the fate of used games. There had been much speculation whether Microsoft would cut used games out of the picture on their new console. Wired is reporting that they haven't, but there will be a fee.

Microsoft confirmed to Wired that all games will have a "pre-owned fee". The games themselves will be installed into the first Xbox One they are inserted into. The game will then be connected to the player's Xbox Live gamertag. When another player tries to put the disc into a different Xbox One, they will be required to pay the pre-owned fee in order to install the game onto their Xbox One. The fee amount has not been disclosed. Effectively, this means sharing games with your friends is now impossible to do without ponying up some extra cash.
Also briefly mentioned in the Wired article is that the Xbox One will not be backwards compatible with Xbox 360 games, though purchased licenses for other content (such as movies and music) will transfer to Xbox One.
Not mentioned at Microsoft's Xbox One presentation was the fate of used games. There had been much speculation whether Microsoft would cut used games out of the picture on their new console. Wired is reporting that they haven't, but there will be a fee.

Microsoft confirmed to Wired that all games will have a "pre-owned fee". The games themselves will be installed into the first Xbox One they are inserted into. The game will then be connected to the player's Xbox Live gamertag. When another player tries to put the disc into a different Xbox One, they will be required to pay the pre-owned fee in order to install the game onto their Xbox One. The fee amount has not been disclosed. Effectively, this means sharing games with your friends is now impossible to do without ponying up some extra cash.
Also briefly mentioned in the Wired article is that the Xbox One will not be backwards compatible with Xbox 360 games, though purchased licenses for other content (such as movies and music) will transfer to Xbox One.
Watch live video from xboxlivearcade on TwitchTV
Today a 3p ET/12n PT/190:00 GMT join me and the following special guests to discuss the Architecture of Xbox One. Here you’ll hear more about the design decisions behind the ultimate all in one gaming and entertainment box.
Above is the replay of the panel.
Todd Holmdahl, Corp. Vice President, IEB Hardware
Nick Baker, Distinguished Engineer, Console Architecture
Boyd Multerer , Director of Development
Dan Greenawalt , Creative Director Turn 10 Studios
It's a pleasant surprise to see Guilty Gear return. After all, it isn't too long ago that series creator Daisuke Ishiwatari expressed his concerns that the fanbase had gotten too old for games and stated a desire to focus on the new generation of gamers that BlazBlue was bringing in.
Well, clearly he realised that you're never too old to pull off an Instant Kill, because the series is making a return with Guilty Gear Xrd SIGN.
There's no word on what consoles it will be available on yet but, given how Arc System Works' other fighting series seems to favour the PlayStation 3, it's a good bet that it will appear on Sony's consoles.
There's similarly not much information about the roster. The trailer reveals that series protagonist Sol Badguy and his eternal rival, Ky Kiske, are present and correct, while Millia Rage makes a cameo later on, with her arch-enemy Eddie reflected in her eye at the very end.
Watch the main event today at 1p ET/10a PT/17:00 GMT via the live global stream that will be available on Xbox LIVE and Xbox.com. If you are in the US or Canada, you can also watch the broadcast on Spike TV.
Note: The Xbox.com version should be viewable on most mobile devices.
If you have a Windows Phone 8, download the free Live Event Player to view watch the stream.
The full show will be available later in the day for viewing via video on demand on Xbox.com and Xbox LIVE.
PLUS later today at 3p ET/12n PT/19:00 GMT I am hosting a special #XbxoReveal recap show that will ONLY be streamed on Twitch.tv During this time I’ll be joined by guests who will go into more detail about our #XboxReveal announcements. This will be available later in the day on Twitch.tv for playback as well.
If you can’t join us for the live event, you can follow me on Twitter where I’ll be sharing the news throughout the day.
Follow me on Twitter for additional updates.
Sony have had their big day, now it's Microsoft's turn. With just 3 weeks to go until E3, Microsoft are about to officially announce and reveal the next Xbox gaming console.
You can watch the reveal yourself via Xbox.com, Xbox Live, Spike TV, or GameTrailers.com.

Here's the expected timetable:
Show Info
Sony have had their big day, today was Microsoft's. With just 3 weeks to go until E3, Microsoft have officially announced their next generation console, the Xbox One.

Pre-Show Info
Sony have had their big day, now it's Microsoft's turn. With just 3 weeks to go until E3, Microsoft are about to officially announce and reveal the next Xbox gaming console.
You can watch the reveal yourself via Xbox.com, Xbox Live, Spike TV, or GameTrailers.com.

It was widely reported yesterday that veteran voice actor Kevin Conroy, who has been voicing Batman across various media including Batman: The Animated Series, Batman: Arkham Asylum, and Batman: Arkham City, would be returning to the role of the Caped Crusader for this fall's Batman: Arkham Origins.
However, this appears to not be the case. Today, Warner Bros. revealed that Roger Craig Smith (best known for his performances as Ezio Auditore in Assassin's Creed and Chris Redfield in Resident Evil) would be taking on the iconic role. Perhaps even more interesting, it was also announced that Troy Baker (Booker DeWitt in BioShock Infinite, Jake Muller in Resident Evil 6) will be portraying the Joker.
This announcement seems contradictory to Conroy's statements yesterday at Dallas Comic-Con that he was working on the "next Arkham game." So, which is it? Many speculate that Conroy will be portraying an older Batman (Arkham Origins is a prequel to the first two games in the series). It's also worth noting that Conroy never explicitly stated that he was working on Origins, just the "next Arkham game." Is it possible that Conroy just inadvertently revealed the existence of a future Batman: Arkham title?
In any case, it remains to be seen what Conroy's involvement will be in Arkham Origins. Conroy, who most recently portrayed Batman in last month's Injustice: Gods Among Us, is considered by most to be THE definitive Batman, so I'm sure he'll return to this series in some capacity.
Jacob Jones and the Bigfoot Mystery is a story-laden puzzle game akin to the tales of Professor Layton. However, like the titular character himself, this game has a bit of growing up to do before it can stand toe to toe with its rival.
Jacob Jones is a young boy who lives with his parents while they're trekking into the wilderness to discover new species. Unfortunately that kind of lifestyle doesn't allow for much of a social life so his parents send him to summer camp in hopes that he'll get some friends his own age. Like most kids in this situation Jacob is wary at first but soon resigns himself to his fate and does his best to get used to his new surroundings. The premise is somewhat reminiscent of Double Fine's Costume Quest, with its small children as central characters and relatively family friendly content. Even though my comedy tastes are decidedly not family friendly, there were nonetheless still a couple laughs to be had over the course of Episode 1. My favorite moment is when the kids at camp stumble upon an old record and are totally clueless as to what it's for.

There's nothing really riveting about the narrative but it is cute and enjoyable nonetheless, and a major reason for this is the presentation. Visually, the world of Jacob Jones is charming with a kind of hand-made appeal that comes through well. The characters that inhabit the world have some oddities to them, like walking animations which seem to move much faster than the character's actual leg movements should allow, and a vertical seam that gives the impression they were all cast from plastic, but the design is still great for the most part. Unfortunately, the same can't be said for the technical aspects of the presentation; I noticed numerous framerate hitches, even to the extent that the visuals randomly pause for a split second. The soundtrack is unmemorable, but the voice acting is surprisingly robust and well done for a budget title like this. Walking around and talking to the campers and the counselors reminded me quite a bit of Psychonauts' charm (yes, another Double Fine game).
If you want to watch the #XboxReveal event from your Windows Phone 8 device, download the free Live Video Player app and you can watch it on the go.
Nippon Ichi Software, the Japanese developer behind such titles as Phantom Brave, La Pucelle: Tactics, and the Disgaea series, have done a civic duty for their base of operations, the Gifu Prefecture of Japan. They announced that they have become the official sponsor of the local soccer team, F.C. Gifu.

Gooooal, dood!
F.C. Gifu finished 21st in J. League Division 2 this season, second to last, and currently sits in last place this season. The last place team at the end of the season will be relegated to Division 3. J. League Division 2 is the second of three divisions in the Japanese professional soccer system.
Gamers have tomorrow circled on their calendars, awaiting the reveal of the next generation of Xbox. But Sony is also releasing a new console this year, called the PlayStation 4, and they don't want you to forget about that! So with the next Xbox presentation imminent, Sony released this little teaser video of what the PlayStation 4 will look like:
Well, sort of. It's safe to assume it will look nicer than a blurry black box. Oh, look at all those really quick shots of various parts of the console!
The PlayStation 4 will release this holiday season. Exact release dates and prices are not yet known.
Microsoft's Aaron Greenberg spoke on Major Nelson's podcast about the video game industry as a whole and how well it is performing when compared to other entertainment industries.
Gamers spent $65 billion on video games in 2012, with consoles leading the industry. $28 billion have been spent on console gaming, which is 42 percent of the total sales. The PC sector just edges out the Mobile / Tablet sector with $12 billion in sales, compared to $10 billion. Handheld gaming, which includes the 3DS and PlayStation Vita accounts, accounts for $8 billion in gaming sales. The Social / Browser sector has caught up with handhelds at $8 billion.
The home console sales have grown consistently since the 5th generation, PlayStation 1 and Nintendo 64. There were 150 million home consoles sold in the 5th generation, while sales grew 30 percent to 200 million in the 6th generation. The 6th generation includes the PlayStation 2, Xbox and GameCube. Console sales skyrocketed in the 7th generation with 300 million units sold to date. The 7th generation includes the Wii, Xbox 360 and PlayStation 3. The 7th generation is on track to double the sales of the 6th generation.
Microsoft has also released their projections for the 8th generation which includes the next Xbox, PlayStation 4 and Wii U. The 8th generation is expected to grow 28 percent from the 7th generation, to 385 million consoles sold.
As a whole the video game industry is on track to become the biggest entertainment sector. It is currently growing at 7 percent per year which is higher than any other entertainment sector. TV subscriptions are growing at 6.8 percent per year, TV ads by 4.6 percent, Radio by 3.2 percent, Music by 1.9 percent, and film by 1.7 percent. The Newspaper, Magazine and Book industries have been showing a slight decline, though less than one percent.
The video game industry has surpassed the film industry when it comes to blockbusters. Call of Duty II: Black Ops II reached $650 million in sales in just five days, while the Avengers film made $373 million in 10 days. More recently Iron Man 3 produced $285 million in sales in its first 10 days. In the US, the Home Console market has reached the US Box Office market in 2012 with $11 billion in sales each.
Other figures include more than one billion people playing games online worldwide and video game software sales have made $12.1 billion in profit.
Welcome to the ‘Top 10’ weekly feature. Each week we will be taking a look at the top 10 selling games in a particular genre, platform, most recent month, even sprinkling in the top 10 selling games from a past year. All sales specified will be worldwide, unless stated otherwise. If there is a particular top 10 you want to see leave a comment and it may be featured in a future top 10.
This week we will be looking at the top 10 selling Grand Theft Auto games. Last week we looked at the top 10 selling games in April 2013 and the week before that the top 10 selling Tomb Raider games.

Looking at the top 10 bestselling Grand Theft Auto games, two of the games were released in the 1990’s and eight of the games were released in the 2000’s. Grand Theft Auto V which is set to be released later this year will be the first in the franchise to be released in the 2010’s.
The two games released in 1990’s, Grand Theft Auto and Grand Theft Auto II, sold a combined 5.98 million units or 5.4 percent of the total games sold in the top 10. It wasn’t until the release of Grand Theft Auto III on the PlayStation 2 in October 2001 that it became one of the top selling franchises in the industry. The majority of the games sales have occurred since them. In the top 10 alone, 94.6 percent of the sales occurred since the release of Grand Theft Auto III.
The top 10 bestselling Grand Theft Auto games sold a combined 110.82 million units. The top three titles sold more than 20 million units and the top five titles sold more than 10 million units. The top six titles sold more than five million units, the top eight titles sold more than three million units and all the games in the top 10 broke the two million mark.
Take-Two has published all the games in franchise, while Rockstar has been the main developer for the franchise.

The top 10 bestselling Grand Theft Auto games as a graph really shows how the franchise has only gotten more popular with each main release, other than Grand Theft Auto IV. Grand Theft Auto 2 outsold the original by 25 percent, while Grand Theft Auto III outsold the first two titles in the franchise combined and multiplied by three. Vice City outsold Grand Theft Auto III by 3.06 million units or 15 percent, while San Andreas out sold Vice City by 3.23 million units or 14 percent.
The majority of the sales for Grand Theft Auto III, Vice City and San Andreas came from the PlayStation 2. However, Grand Theft Auto IV sales were pretty even between the Xbox 360 and PlayStation 3. The Xbox 360 version sold 10.25 million units, while the PlayStation 3 version sold 9.71 million units. It is also the second bestselling Grand Theft Auto game of all time with combined sales of 20.69 million units. It only recently passed Vice City.
Of the top 10 titles, all 10 were released on a Sony platform, whether it is the original PlayStation, PlayStation 2, PlayStation 3, or PSP. Five of the games were released on a Microsoft platform, whether it is the original Xbox or Xbox 360. Only two of the titles were released on a Nintendo platform, the Gameboy Advance and DS.
Note: The Rockstar Games Double Pack bundles counted towards both games. For example the Xbox double pack for Grand Theft Auto III and Vice City sold 2.49 million units, therefore 2.49 million units were added to each games total above.
Contact VGChartz at wdangelo@vgchartz.com
If this E3 2013 promotional poster that leaked today is real then it looks like Resident Evil 7 is about to be announced:

Naturally, it's not much to go on at this stage, and VG 24/7, who are reporting on the supposed leak, are urging caution; after all, it's not that difficult for anyone to design a semi-decent promotional poster. Still, it wouldn't come as a great shock for Capcom to announce it at E3.
The last mainline numbered entry in the series, Resident Evil 6, released last October on the Xbox 360 and PlayStation 3 to a somewhat mixed reception.
Here is a look at some of the upcoming content scheduled for the Xbox LIVE Marketplace.*
Follow me on Twitter for additional updates.
| Xbox LIVE Arcade | Release Date | MS Points |
| Call of Juarez: Gunslinger | 22-May | 1200 |
| Hunters Trophy 2 – Australia | 29-May | 800 |
| Game Add-ons | Release Date | MS Points |
| Injustice: Gods Among Us Character #2: Batgirl | 21-May | 400 |
| Need for Speed Most Wanted Complete DLC Bundle | 21-May | 2400 |
| Deal of the Week | Discount Dates | Price |
| D3 | 21-May to 27-May | |
| Bangai-O HD: Missile Fury | 400 (50% off) | |
| Jeremy McGrath | 400 (50% off) | |
| Karateka | 400 (50% off) | |
| Mad Tracks | 400 (50% off) | |
| Matt Hazard: Blood Bath and Beyond | 400 (50% off) | |
| Pid | 400 (50% off) | |
| Puzzle Quest 2 | 400 (50% off) | |
| Puzzle Quest: Challenge of the Warlords | 400 (50% off) | |
| Puzzle Quest: Galactrix | 600 (50% off) | |
| RocketBowl | 200 (50% off) | |
| Texas Cheat’em | 400 (50% off) | |
| Ghost Recon Future Soldier GonD | 28-May to 3-June | varies |
| Ghost Recon Future Soldier Khyber Strike | 320 (60% off) | |
| Ghost Recon Future Soldier Raven Strike | 400 (67% off) | |
| Ghost Recon Future Soldier Arctic Strike | 320 (60% off) | |
| Darkstalkers Resurrection | 800 (33% off) | |
| Dark Souls GonD | varies | |
| Dark Souls Artorias of the Abyss | 600 (50% off) | |
| Sales & Specials | Discount Date | Price |
| Alan Wake Sale | 21-May to 27-May | Up to 83% off |
| Kinect Central: Mini Ninjas Adventures | 21-May to 27-May | 320 (60% off) |
| Kinect Central: Kinect Sports: Season Two | 28-May to 3-June | varies |
| NBA 2K13 Sale | 28-May to 3-June | Up to 50% off |
| Dance Central Catalog Sale | 28-May to 3-June | varies |
| Games on Demand | Release Date | |
| Crysis 3 | 21-May | |
| Metal Gear Rising: Revengeance | 28-May | |
| DmC Devil May Cry | 28-May | |
Dates, prices and availability are subject to change and may vary by region.
If you want to add a reminder to your personal calendar, I have created two iCalendar .ICS files that you can grab and add to your calendar so you’ll be reminded and won’t miss a thing:
Download an .ics for the #XboxReaveal event on Tuesday, May 21st @ 1p ET/10a PT/17:00 GMT
(You can watch this on via the live global stream that will be available on Xbox LIVE and Xbox.com.
If you are in the US or Canada, you can also watch the broadcast on Spike TV.)
Download an ics for the post show panel I’ll be hosting at 3p ET/12n PT/19:00 GMT
(This panel will only be available globally on Twitch.tv, and if you are in the US on the Twitch.TV Xbox app)
Here we see data representing the global sales through to consumers and change in sales performance of the four home consoles and four handhelds over comparable periods for 2010, 2011, 2012 and 2013. Also shown is the market share for each of the consoles over the same periods.
Year to Date Sales Comparison (Same Periods Covered)


Market Share – 7th Generation (Same Periods Covered)

Market Share – 8th Generation (Same Periods Covered)

2010 – (Week beginning January 3 to May 15)
2011 – (Week beginning January 2 to May 14)
2012 – (Week beginning January 1 to May 12)
2013 – (Week beginning December 30 to May 11)
Total Sales and Market Share for Each Year – 7th Generation

Total Sales and Market Share for Each Year – 8th Generation

"Year to date" sales for 2010, 2011, 2012 and 2013 sales are shown in series at the top of the table and then just below a comparison of 2013 versus 2011 and 2013 versus 2012 is displayed. This provides an easy-to-view summary of all the data.
Microsoft
Xbox 360 - Down Year-on-Year 6,206, Year to Date -16.0%
Sony
PlayStation 3 – Down Year-on-Year 855, Year to Date -17.4%
PSP - Down Year-on-Year 8,573, Year to Date -7.4%
PlayStation Vita – Down Year-on-Year 9,395, Year to Date -30.3%
Nintendo
Nintendo Wii - Down Year-on-Year 27,746, Year to Date -54.9%
Nintendo DS - Down Year-on-Year 16,330, Year to Date -56.9%
Nintendo 3DS - Up Year-on-Year 19,750, Year to Date -7.8%
Nintendo Wii U – n/a
Contact VGChartz at wdangelo@vgchartz.com
Proudly powered by WordPress Theme: Nishita by Brajeshwar.